Jump to content

Rune Knight: Difference between revisions

From ffxi-braver-wiki
Lanz (talk | contribs)
Created page with "{| class="wikitable sortable mw-sticky-header" |+ Weapon Skills WEAPON |- ! Name !! Level !! Description !! Input !! Scope !! Speed !! Damage Type !! Attribute !! Cost !! JP Cost |- | || || || || || || || || || |- | || || || || || || || || || |- | || || || || || || || || || |- | || || || || || || || || || |- |} {| class="wikitable sortable mw-sticky-header" |+ Weapon Skills WEAPON |- ! Name !! Level !! Description !! Input !! Scope !! Speed !! Damage Type !! Attribute !..."
 
Lanz (talk | contribs)
No edit summary
 
(3 intermediate revisions by 2 users not shown)
Line 1: Line 1:
{| class="wikitable sortable mw-sticky-header"
Using a greatsword and building unbreakable fortifications with magic, these elemental juggernauts can increase their effective health far beyond normal limitations.
|+ Weapon Skills WEAPON
 
'''Difficulty:''' Medium
 
'''Role:''' Tank, Damage
 
{| class="wikitable sortable mw-collapsible job-table"
|+ [[File:Greatsword.png]]Greatsword Weaponskills
|-
|-
! Name !! Level !! Description !! Input !! Scope !! Speed !! Damage Type !! Attribute !! Cost !! JP Cost
! Name !! Level !! Description !! Input !! Scope !! Speed !! Damage Type !! Attribute !! Cost !! JP Cost
|-
|-
| || || || || || || || || ||
| Hard Slash|| 1|| Open Skillchain Impaction|| Tap|| 1 Enemy|| Action|| P - Slashing|| STR|| 100 TP||150
|-
|-
| || || || || || || || || ||
| Frostbite|| 40|| Close Skillchain Distortion|| Tap|| 1 Enemy|| Action|| P - Ice|| STR + INT|| 100 TP||2500
|-
|-
| || || || || || || || || ||
| Ground Strike|| 60|| Open Skillchain Gravitation, Inflict Power Break|| Mash|| 1 Enemy|| Action|| P - Earth|| STR + INT|| 100 TP||2500
|-
| || || || || || || || || ||
|-
|-
|}
|}


{| class="wikitable sortable mw-sticky-header"
{| class="wikitable sortable mw-collapsible job-table"
|+ Weapon Skills WEAPON
|+ [[File:Trait.png]]Passive Traits
|-
|-
! Name !! Level !! Description !! Input !! Scope !! Speed !! Damage Type !! Attribute !! Cost !! JP Cost
! Name !! Level !! Description !! JP Cost !! Testimony
|-
|-
| || || || || || || || || ||
| Strength Boost I|| 1|| STR +5%|| 1500||WAR  x1
|-
|-
| || || || || || || || || ||
| Strength Boost II|| 25|| STR +5%|| 2500||WAR  x2
|-
|-
| || || || || || || || || ||
| Vitality Boost I|| 1|| 5% VIT Increase|| 1500||MNK x1
|-
|-
| || || || || || || || || ||
| Vitality Boost II|| 25|| 5% VIT Increase|| 2500||MNK x2
|-
|-
|}
| Mind Boost I|| 1|| 5% MND Increase|| 1500||WHM x 1
 
{| class="wikitable sortable mw-sticky-header"
|+ Traits
|-
|-
! Name !! Level !! Description !! Duration !! Scope !! Speed !! Damage Type !! Attribute !! CD !! Cost !! JP Cost !! Testimony
| Mind Boost II|| 25|| 5% MND Increase|| 2500||WHM x 2
|-
|-
| || || || || || || || || || || ||
| Second Skin|| 30|| Gain temporary Shield each turn equal to the user's MP Regen|| 2000||WAR x1 WHM x2
|-
|-
| || || || || || || || || || || ||
| Runeguard|| 1|| Whenever the Rune Knight or their allies casts a spell, gain 100% of MP spent as temporary Shield lasting 2 turns|| 2000||WHM x3
|-
|-
| || || || || || || || || || || ||
| Double Attack|| 25|| 50% Chance to attack another time when using Attack|| 3000||WAR x3
|-
|-
| || || || || || || || || || || ||
| SOS - Protect|| 20|| Grants Protect while HP is below 30%|| 2000||RDM x1 WHM x1
|-
|-
| || || || || || || || || || || ||
| SOS - Shell|| 20|| Grants Shell while HP is below 30%|| 2000||RDM x1 WHM x1
|-
|-
| || || || || || || || || || || ||
| Resist Slow|| 1|| 50% Slow Resist|| 1500||THF x1
|-
|-
| || || || || || || || || || || ||
| Elemental Harmony|| 30|| For every matching passive in party, Elemental DMG UP 5/10/15%|| 4000||BLM x4
|-
|-
| || || || || || || || || || || ||
|}
 
{| class="wikitable sortable mw-collapsible job-table"
|+ [[File:RUNICON.png]]Mystic Abilities
|-
|-
| || || || || || || || || || || ||
! Name !! Level !! Description !! Duration !! Scope !! Speed !! Damage Type !! Attribute !! CD
!Cost
|-
|-
| || || || || || || || || || || ||
|Runic Blade
|1
|Convert Magic DMG Taken into MP
|3 Turns
|Self
|Action
|
|
|30
|1 [[File:Limitbreak.png]]
|-
|-
| || || || || || || || || || || ||
|Riot Blade
|1
|Scales with highest Elemental DMG, Gain Physical Hate
|Battle
|All Enemies
|Action
|
|STR + INT
|7
|80 MP
|-
|-
| || || || || || || || || || || ||
|Terra Firma
|1
|Damage, user gains Earth Runes, Chainstrike (-25% Lightning DMG Taken, Attacks are Earth DMG)
|4 Turns
|1 Enemy
|Action
|P - Earth + Slashing
|STR + INT
|6
|80 MP
|-
|-
| || || || || || || || || || || ||
|Liquid Steel
|3
|Damage, user gains Water Runes, Chainstrike (-25% Fire DMG Taken, Attacks are Water DMG)
|4 Turns
|1 Enemy
|Action
|P - Water + Slashing
|STR + INT
|6
|80 MP
|-
|-
|}
|Spiral Tempest
 
|5
{| class="wikitable sortable mw-sticky-header"
|Damage, user gains Wind Runes, Chainstrike (-25% Earth DMG Taken, Attacks are Wind DMG)
|+ CLASS ABILITIES
|4 Turns
|1 Enemy
|Action
|P - Wind + Slashing
|STR + INT
|6
|80 MP
|-
|-
! Name !! Level !! Description !! Duration !! Scope !! Speed !! Damage Type !! Attribute !! CD
|Flametongue
|8
|Damage, user gains Fire Runes, Chainstrike (-25% Ice DMG Taken, Attacks are Water DMG)
|4 Turns
|1 Enemy
|Action
|P - Fire + Slashing
|STR + INT
|6
|80 MP
|-
|-
| || || || || || || || ||
|Draw Magic
|10
|Gain Magic Hate
|Battle
|Target
|Instant
|
|
|3
|
|-
|-
| || || || || || || || ||
|Ice Brand
|12
|Damage, user gains Ice Runes, Chainstrike (-25% Wind DMG Taken, Attacks are Ice DMG)
|4 Turns
|1 Enemy
|Action
|P - Ice + Slashing
|STR + INT
|6
|80 MP
|-
|-
| || || || || || || || ||
|Lightning Blade
|14
|Damage, user gains Lightning Runes, Chainstrike (-25% Water DMG Taken, Attacks are Lightning DMG)
|4 Turns
|1 Enemy
|Action
|P - Water + Slashing
|STR + INT
|6
|80 MP
|-
|-
| || || || || || || || ||
|Osmotic Blade
|20
|MP Drain 50% of Damage Dealt
|
|1 Enemy
|Action
|P - Dark + Slashing
|STR + INT
|5
|1 MP
|-
|-
| || || || || || || || ||
| Kenning|| 25|| Magic Reflect +10%|| Stance|| Self|| Instant|| || ||6
|
|-
|-
| || || || || || || || ||
| Phalanx|| 30|| VIT & MND +15%|| 5 Turns|| Self + Ally|| Instant|| || ||7
|80 MP
|-
|-
| || || || || || || || ||
| Runic Radiance|| 38|| 50% Chance to Inflict Blind, MP Cost scales with Damage|| 3 Turns|| All Enemies|| Action|| M - Light|| INT + Max MP||4
|50% MP
|-
|-
| || || || || || || || ||
| Runeskin|| 40|| Gain Temporary Shield equal to 20% of Max HP|| 3 Turns|| Self + Ally|| Instant|| || ||5
|200 MP
|-
|-
| || || || || || || || ||
| Sigil of Earth|| 42|| Gain Shield based on damage done, requires/removes Earth Runes|| || 1 Enemy|| Action|| M - Earth|| STR + INT||
|150 MP
|-
|-
| || || || || || || || ||
| Sigil of Water|| 43|| Gain Shield based on damage done, requires/removes Water Runes|| || 1 Enemy|| Action|| M - Water|| STR + INT||
|150 MP
|-
|-
| || || || || || || || ||
| Sigil of Wind|| 46|| Gain Shield based on damage done, requires/removes Wind Runes|| || 1 Enemy|| Action|| M - Wind|| STR + INT||
|150 MP
|-
|-
| || || || || || || || ||
| Sigil of Fire|| 49|| Gain Shield based on damage done, requires/removes Fire Runes|| || 1 Enemy|| Action|| M - Fire|| STR + INT||
|150 MP
|-
|-
| || || || || || || || ||
| Antimagic|| 50|| Magic DMG Taken -10%, doesn't stack with similar effects|| 10 Turns|| All Allies|| Action|| || ||5
|40 TP
|-
|-
|}
| Sigil of Ice|| 52|| Gain Shield based on damage done, requires/removes Ice Runes|| || 1 Enemy|| Action|| M - Ice|| STR + INT||
 
|150 MP
{| class="wikitable sortable mw-sticky-header"
|+ Merits
|-
|-
! Name !! Level !! Description !! Duration !! Scope !! Speed !! Damage Type !! Attribute !! CD !! Cost !! JP Cost !! Merits
| Sigil of Lightning|| 55|| Gain Shield based on damage done, requires/removes Lightning Runes|| || 1 Enemy|| Action|| M - Lightning|| STR + INT||
|150 MP
|-
|-
| || || || || || || || || || || ||
| Drain Blade|| 60|| Drain HP equal to damage dealt|| || 1 Enemy|| Action|| P - Dark + Slashing|| STR + INT||5
|100 MP
|-
|-
| || || || || || || || || || || ||
| Blink|| 65|| Physical & Magic Evasion +15%|| 4 Turns|| Self + Ally|| Instant|| || ||3
|65 MP
|-
|-
| || || || || || || || || || || ||
|Flare Blade
|75
|Removes Beneficial Status Effects
|
|1 Enemy
|Actopm
|P - Slashing
|STR + INT
|8
|200 MP
|}
 
{| class="wikitable sortable mw-collapsible job-table"
|+ [[File:Merit.png]]Merits
|-
|-
| || || || || || || || || || || ||
! Name !! Level !! Description !! Duration !! Scope !! Speed !! Damage Type !! Attribute !! CD !! Cost !! JP Cost !! Merit Cost
|-
|-
| || || || || || || || || || || ||
| Runic Radiance II|| 75|| 50% Chance to Inflict Blind, MP Cost scales with Damage|| 3 Turns|| All Enemies|| Action|| M - Light|| INT + Max MP|| 4|| 75% MP|| 5000||5
|-
|-
| || || || || || || || || || || ||
| Astral Sword|| 75|| High Critical Rate, User gains Enlight|| 5 Turns|| 1 Enemy|| Action|| P - Slashing|| STR + MND|| 10|| 350 MP|| 5000||5
|-
|-
| || || || || || || || || || || ||
| Drain Blade II|| 75|| Drain HP equal to damage dealt, Chainstrike|| || 1 Enemy|| Action|| P - Dark|| STR + INT|| 5|| 150 MP|| 5000||5
|-
|-
| || || || || || || || || || || ||
| Osmotic Blade II|| 75|| MP Drain 50% of Damage Dealt, Chainstrike|| || 1 Enemy|| Action|| P - Dark + Slashing|| STR + INT|| 5|| 1 MP|| 5000||5
|-
|-
| || || || || || || || || || || ||
| Runic Assault|| 75|| Gain Limit, Haste, Regen, Protect II, Shell II|| 4-10 Turns|| Self|| Action|| || || 10|| 600 MP|| 5000||5
|-
|-
| || || || || || || || || || || ||
| Ingenious|| 75|| 15% INT Bonus when MP is above 50%|| || || || || || || || 2000||3
|-
|-
| || || || || || || || || || || ||
| Opportunist|| 75|| 15% STR Bonus when MP is below 50%|| || || || || || || || 3000||3
|-
|-
| || || || || || || || || || || ||
| Guardian|| 75|| 15% AGI Bonus when HP is above 50%|| || || || || || || || 3000||4
|-
|-
| || || || || || || || || || || ||
| Zodiac Sword|| 75|| Damage, Allies nullify all magic DMG taken, Chainstrike|| 2 Turns|| 1 Enemy|| Action|| Magic|| STR + INT + MND|| 30|| 4 Limit Bars|| 6000||10
|-
|-
|}
|}

Latest revision as of 02:37, 22 December 2025

Using a greatsword and building unbreakable fortifications with magic, these elemental juggernauts can increase their effective health far beyond normal limitations.

Difficulty: Medium

Role: Tank, Damage

Greatsword Weaponskills
Name Level Description Input Scope Speed Damage Type Attribute Cost JP Cost
Hard Slash 1 Open Skillchain Impaction Tap 1 Enemy Action P - Slashing STR 100 TP 150
Frostbite 40 Close Skillchain Distortion Tap 1 Enemy Action P - Ice STR + INT 100 TP 2500
Ground Strike 60 Open Skillchain Gravitation, Inflict Power Break Mash 1 Enemy Action P - Earth STR + INT 100 TP 2500
Passive Traits
Name Level Description JP Cost Testimony
Strength Boost I 1 STR +5% 1500 WAR x1
Strength Boost II 25 STR +5% 2500 WAR x2
Vitality Boost I 1 5% VIT Increase 1500 MNK x1
Vitality Boost II 25 5% VIT Increase 2500 MNK x2
Mind Boost I 1 5% MND Increase 1500 WHM x 1
Mind Boost II 25 5% MND Increase 2500 WHM x 2
Second Skin 30 Gain temporary Shield each turn equal to the user's MP Regen 2000 WAR x1 WHM x2
Runeguard 1 Whenever the Rune Knight or their allies casts a spell, gain 100% of MP spent as temporary Shield lasting 2 turns 2000 WHM x3
Double Attack 25 50% Chance to attack another time when using Attack 3000 WAR x3
SOS - Protect 20 Grants Protect while HP is below 30% 2000 RDM x1 WHM x1
SOS - Shell 20 Grants Shell while HP is below 30% 2000 RDM x1 WHM x1
Resist Slow 1 50% Slow Resist 1500 THF x1
Elemental Harmony 30 For every matching passive in party, Elemental DMG UP 5/10/15% 4000 BLM x4
Mystic Abilities
Name Level Description Duration Scope Speed Damage Type Attribute CD Cost
Runic Blade 1 Convert Magic DMG Taken into MP 3 Turns Self Action 30 1
Riot Blade 1 Scales with highest Elemental DMG, Gain Physical Hate Battle All Enemies Action STR + INT 7 80 MP
Terra Firma 1 Damage, user gains Earth Runes, Chainstrike (-25% Lightning DMG Taken, Attacks are Earth DMG) 4 Turns 1 Enemy Action P - Earth + Slashing STR + INT 6 80 MP
Liquid Steel 3 Damage, user gains Water Runes, Chainstrike (-25% Fire DMG Taken, Attacks are Water DMG) 4 Turns 1 Enemy Action P - Water + Slashing STR + INT 6 80 MP
Spiral Tempest 5 Damage, user gains Wind Runes, Chainstrike (-25% Earth DMG Taken, Attacks are Wind DMG) 4 Turns 1 Enemy Action P - Wind + Slashing STR + INT 6 80 MP
Flametongue 8 Damage, user gains Fire Runes, Chainstrike (-25% Ice DMG Taken, Attacks are Water DMG) 4 Turns 1 Enemy Action P - Fire + Slashing STR + INT 6 80 MP
Draw Magic 10 Gain Magic Hate Battle Target Instant 3
Ice Brand 12 Damage, user gains Ice Runes, Chainstrike (-25% Wind DMG Taken, Attacks are Ice DMG) 4 Turns 1 Enemy Action P - Ice + Slashing STR + INT 6 80 MP
Lightning Blade 14 Damage, user gains Lightning Runes, Chainstrike (-25% Water DMG Taken, Attacks are Lightning DMG) 4 Turns 1 Enemy Action P - Water + Slashing STR + INT 6 80 MP
Osmotic Blade 20 MP Drain 50% of Damage Dealt 1 Enemy Action P - Dark + Slashing STR + INT 5 1 MP
Kenning 25 Magic Reflect +10% Stance Self Instant 6
Phalanx 30 VIT & MND +15% 5 Turns Self + Ally Instant 7 80 MP
Runic Radiance 38 50% Chance to Inflict Blind, MP Cost scales with Damage 3 Turns All Enemies Action M - Light INT + Max MP 4 50% MP
Runeskin 40 Gain Temporary Shield equal to 20% of Max HP 3 Turns Self + Ally Instant 5 200 MP
Sigil of Earth 42 Gain Shield based on damage done, requires/removes Earth Runes 1 Enemy Action M - Earth STR + INT 150 MP
Sigil of Water 43 Gain Shield based on damage done, requires/removes Water Runes 1 Enemy Action M - Water STR + INT 150 MP
Sigil of Wind 46 Gain Shield based on damage done, requires/removes Wind Runes 1 Enemy Action M - Wind STR + INT 150 MP
Sigil of Fire 49 Gain Shield based on damage done, requires/removes Fire Runes 1 Enemy Action M - Fire STR + INT 150 MP
Antimagic 50 Magic DMG Taken -10%, doesn't stack with similar effects 10 Turns All Allies Action 5 40 TP
Sigil of Ice 52 Gain Shield based on damage done, requires/removes Ice Runes 1 Enemy Action M - Ice STR + INT 150 MP
Sigil of Lightning 55 Gain Shield based on damage done, requires/removes Lightning Runes 1 Enemy Action M - Lightning STR + INT 150 MP
Drain Blade 60 Drain HP equal to damage dealt 1 Enemy Action P - Dark + Slashing STR + INT 5 100 MP
Blink 65 Physical & Magic Evasion +15% 4 Turns Self + Ally Instant 3 65 MP
Flare Blade 75 Removes Beneficial Status Effects 1 Enemy Actopm P - Slashing STR + INT 8 200 MP
Merits
Name Level Description Duration Scope Speed Damage Type Attribute CD Cost JP Cost Merit Cost
Runic Radiance II 75 50% Chance to Inflict Blind, MP Cost scales with Damage 3 Turns All Enemies Action M - Light INT + Max MP 4 75% MP 5000 5
Astral Sword 75 High Critical Rate, User gains Enlight 5 Turns 1 Enemy Action P - Slashing STR + MND 10 350 MP 5000 5
Drain Blade II 75 Drain HP equal to damage dealt, Chainstrike 1 Enemy Action P - Dark STR + INT 5 150 MP 5000 5
Osmotic Blade II 75 MP Drain 50% of Damage Dealt, Chainstrike 1 Enemy Action P - Dark + Slashing STR + INT 5 1 MP 5000 5
Runic Assault 75 Gain Limit, Haste, Regen, Protect II, Shell II 4-10 Turns Self Action 10 600 MP 5000 5
Ingenious 75 15% INT Bonus when MP is above 50% 2000 3
Opportunist 75 15% STR Bonus when MP is below 50% 3000 3
Guardian 75 15% AGI Bonus when HP is above 50% 3000 4
Zodiac Sword 75 Damage, Allies nullify all magic DMG taken, Chainstrike 2 Turns 1 Enemy Action Magic STR + INT + MND 30 4 Limit Bars 6000 10