Using a greatsword and building unbreakable fortifications with magic, these elemental juggernauts can increase their effective health far beyond normal limitations.
Difficulty: Medium
Role: Tank, Damage
Greatsword Weaponskills
| Name |
Level |
Description |
Input |
Scope |
Speed |
Damage Type |
Attribute |
Cost |
JP Cost
|
| Hard Slash |
1 |
Open Skillchain Impaction |
Tap |
1 Enemy |
Action |
P - Slashing |
STR |
100 TP |
150
|
| Frostbite |
40 |
Close Skillchain Distortion |
Tap |
1 Enemy |
Action |
P - Ice |
STR + INT |
100 TP |
2500
|
| Ground Strike |
60 |
Open Skillchain Gravitation, Inflict Power Break |
Mash |
1 Enemy |
Action |
P - Earth |
STR + INT |
100 TP |
2500
|
Passive Traits
| Name |
Level |
Description |
JP Cost |
Testimony
|
| Strength Boost I |
1 |
STR +5% |
1500 |
WAR x1
|
| Strength Boost II |
25 |
STR +5% |
2500 |
WAR x2
|
| Vitality Boost I |
1 |
5% VIT Increase |
1500 |
MNK x1
|
| Vitality Boost II |
25 |
5% VIT Increase |
2500 |
MNK x2
|
| Mind Boost I |
1 |
5% MND Increase |
1500 |
WHM x 1
|
| Mind Boost II |
25 |
5% MND Increase |
2500 |
WHM x 2
|
| Second Skin |
30 |
Gain temporary Shield each turn equal to the user's MP Regen |
2000 |
WAR x1 WHM x2
|
| Runeguard |
1 |
Whenever the Rune Knight or their allies casts a spell, gain 100% of MP spent as temporary Shield lasting 2 turns |
2000 |
WHM x3
|
| Double Attack |
25 |
50% Chance to attack another time when using Attack |
3000 |
WAR x3
|
| SOS - Protect |
20 |
Grants Protect while HP is below 30% |
2000 |
RDM x1 WHM x1
|
| SOS - Shell |
20 |
Grants Shell while HP is below 30% |
2000 |
RDM x1 WHM x1
|
| Resist Slow |
1 |
50% Slow Resist |
1500 |
THF x1
|
| Elemental Harmony |
30 |
For every matching passive in party, Elemental DMG UP 5/10/15% |
4000 |
BLM x4
|
Mystic Abilities
| Name |
Level |
Description |
Duration |
Scope |
Speed |
Damage Type |
Attribute |
CD
|
Cost
|
| Runic Blade
|
1
|
Convert Magic DMG Taken into MP
|
3 Turns
|
Self
|
Action
|
|
|
30
|
1
|
| Riot Blade
|
1
|
Scales with highest Elemental DMG, Gain Physical Hate
|
Battle
|
All Enemies
|
Action
|
|
STR + INT
|
7
|
80 MP
|
| Terra Firma
|
1
|
Damage, user gains Earth Runes, Chainstrike (-25% Lightning DMG Taken, Attacks are Earth DMG)
|
4 Turns
|
1 Enemy
|
Action
|
P - Earth + Slashing
|
STR + INT
|
6
|
80 MP
|
| Liquid Steel
|
3
|
Damage, user gains Water Runes, Chainstrike (-25% Fire DMG Taken, Attacks are Water DMG)
|
4 Turns
|
1 Enemy
|
Action
|
P - Water + Slashing
|
STR + INT
|
6
|
80 MP
|
| Spiral Tempest
|
5
|
Damage, user gains Wind Runes, Chainstrike (-25% Earth DMG Taken, Attacks are Wind DMG)
|
4 Turns
|
1 Enemy
|
Action
|
P - Wind + Slashing
|
STR + INT
|
6
|
80 MP
|
| Flametongue
|
8
|
Damage, user gains Fire Runes, Chainstrike (-25% Ice DMG Taken, Attacks are Water DMG)
|
4 Turns
|
1 Enemy
|
Action
|
P - Fire + Slashing
|
STR + INT
|
6
|
80 MP
|
| Draw Magic
|
10
|
Gain Magic Hate
|
Battle
|
Target
|
Instant
|
|
|
3
|
|
| Ice Brand
|
12
|
Damage, user gains Ice Runes, Chainstrike (-25% Wind DMG Taken, Attacks are Ice DMG)
|
4 Turns
|
1 Enemy
|
Action
|
P - Ice + Slashing
|
STR + INT
|
6
|
80 MP
|
| Lightning Blade
|
14
|
Damage, user gains Lightning Runes, Chainstrike (-25% Water DMG Taken, Attacks are Lightning DMG)
|
4 Turns
|
1 Enemy
|
Action
|
P - Water + Slashing
|
STR + INT
|
6
|
80 MP
|
| Osmotic Blade
|
20
|
MP Drain 50% of Damage Dealt
|
|
1 Enemy
|
Action
|
P - Dark + Slashing
|
STR + INT
|
5
|
1 MP
|
| Kenning |
25 |
Magic Reflect +10% |
Stance |
Self |
Instant |
|
|
6
|
|
| Phalanx |
30 |
VIT & MND +15% |
5 Turns |
Self + Ally |
Instant |
|
|
7
|
80 MP
|
| Runic Radiance |
38 |
50% Chance to Inflict Blind, MP Cost scales with Damage |
3 Turns |
All Enemies |
Action |
M - Light |
INT + Max MP |
4
|
50% MP
|
| Runeskin |
40 |
Gain Temporary Shield equal to 20% of Max HP |
3 Turns |
Self + Ally |
Instant |
|
|
5
|
200 MP
|
| Sigil of Earth |
42 |
Gain Shield based on damage done, requires/removes Earth Runes |
|
1 Enemy |
Action |
M - Earth |
STR + INT |
|
150 MP
|
| Sigil of Water |
43 |
Gain Shield based on damage done, requires/removes Water Runes |
|
1 Enemy |
Action |
M - Water |
STR + INT |
|
150 MP
|
| Sigil of Wind |
46 |
Gain Shield based on damage done, requires/removes Wind Runes |
|
1 Enemy |
Action |
M - Wind |
STR + INT |
|
150 MP
|
| Sigil of Fire |
49 |
Gain Shield based on damage done, requires/removes Fire Runes |
|
1 Enemy |
Action |
M - Fire |
STR + INT |
|
150 MP
|
| Antimagic |
50 |
Magic DMG Taken -10%, doesn't stack with similar effects |
10 Turns |
All Allies |
Action |
|
|
5
|
40 TP
|
| Sigil of Ice |
52 |
Gain Shield based on damage done, requires/removes Ice Runes |
|
1 Enemy |
Action |
M - Ice |
STR + INT |
|
150 MP
|
| Sigil of Lightning |
55 |
Gain Shield based on damage done, requires/removes Lightning Runes |
|
1 Enemy |
Action |
M - Lightning |
STR + INT |
|
150 MP
|
| Drain Blade |
60 |
Drain HP equal to damage dealt |
|
1 Enemy |
Action |
P - Dark + Slashing |
STR + INT |
5
|
100 MP
|
| Blink |
65 |
Physical & Magic Evasion +15% |
4 Turns |
Self + Ally |
Instant |
|
|
3
|
65 MP
|
| Flare Blade
|
75
|
Removes Beneficial Status Effects
|
|
1 Enemy
|
Actopm
|
P - Slashing
|
STR + INT
|
8
|
200 MP
|
Merits
| Name |
Level |
Description |
Duration |
Scope |
Speed |
Damage Type |
Attribute |
CD |
Cost |
JP Cost |
Merit Cost
|
| Runic Radiance II |
75 |
50% Chance to Inflict Blind, MP Cost scales with Damage |
3 Turns |
All Enemies |
Action |
M - Light |
INT + Max MP |
4 |
75% MP |
5000 |
5
|
| Astral Sword |
75 |
High Critical Rate, User gains Enlight |
5 Turns |
1 Enemy |
Action |
P - Slashing |
STR + MND |
10 |
350 MP |
5000 |
5
|
| Drain Blade II |
75 |
Drain HP equal to damage dealt, Chainstrike |
|
1 Enemy |
Action |
P - Dark |
STR + INT |
5 |
150 MP |
5000 |
5
|
| Osmotic Blade II |
75 |
MP Drain 50% of Damage Dealt, Chainstrike |
|
1 Enemy |
Action |
P - Dark + Slashing |
STR + INT |
5 |
1 MP |
5000 |
5
|
| Runic Assault |
75 |
Gain Limit, Haste, Regen, Protect II, Shell II |
4-10 Turns |
Self |
Action |
|
|
10 |
600 MP |
5000 |
5
|
| Ingenious |
75 |
15% INT Bonus when MP is above 50% |
|
|
|
|
|
|
|
2000 |
3
|
| Opportunist |
75 |
15% STR Bonus when MP is below 50% |
|
|
|
|
|
|
|
3000 |
3
|
| Guardian |
75 |
15% AGI Bonus when HP is above 50% |
|
|
|
|
|
|
|
3000 |
4
|
| Zodiac Sword |
75 |
Damage, Allies nullify all magic DMG taken, Chainstrike |
2 Turns |
1 Enemy |
Action |
Magic |
STR + INT + MND |
30 |
4 Limit Bars |
6000 |
10
|