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Rune Knight

From ffxi-braver-wiki

Using a greatsword and building unbreakable fortifications with magic, these elemental juggernauts can increase their effective health far beyond normal limitations.

Difficulty: Medium

Role: Tank, Damage

Greatsword Weaponskills
Name Level Description Input Scope Speed Damage Type Attribute Cost JP Cost
Hard Slash 1 Open Skillchain Impaction Tap 1 Enemy Action P - Slashing STR 100 TP 150
Frostbite 40 Close Skillchain Distortion Tap 1 Enemy Action P - Ice STR + INT 100 TP 2500
Ground Strike 60 Open Skillchain Gravitation, Inflict Power Break Mash 1 Enemy Action P - Earth STR + INT 100 TP 2500
Passive Traits
Name Level Description JP Cost Testimony
Strength Boost I 1 STR +5% 1500 WAR x1
Strength Boost II 25 STR +5% 2500 WAR x2
Vitality Boost I 1 5% VIT Increase 1500 MNK x1
Vitality Boost II 25 5% VIT Increase 2500 MNK x2
Mind Boost I 1 5% MND Increase 1500 WHM x 1
Mind Boost II 25 5% MND Increase 2500 WHM x 2
Second Skin 30 Gain temporary Shield each turn equal to the user's MP Regen 2000 WAR x1 WHM x2
Runeguard 1 Whenever the Rune Knight or their allies casts a spell, gain 100% of MP spent as temporary Shield lasting 2 turns 2000 WHM x3
Double Attack 25 50% Chance to attack another time when using Attack 3000 WAR x3
SOS - Protect 20 Grants Protect while HP is below 30% 2000 RDM x1 WHM x1
SOS - Shell 20 Grants Shell while HP is below 30% 2000 RDM x1 WHM x1
Resist Slow 1 50% Slow Resist 1500 THF x1
Elemental Harmony 30 For every matching passive in party, Elemental DMG UP 5/10/15% 4000 BLM x4
Mystic Abilities
Name Level Description Duration Scope Speed Damage Type Attribute CD Cost
Runic Blade 1 Convert Magic DMG Taken into MP 3 Turns Self Action 30 1
Riot Blade 1 Scales with highest Elemental DMG, Gain Physical Hate Battle All Enemies Action STR + INT 7 80 MP
Terra Firma 1 Damage, user gains Earth Runes, Chainstrike (-25% Lightning DMG Taken, Attacks are Earth DMG) 4 Turns 1 Enemy Action P - Earth + Slashing STR + INT 6 80 MP
Liquid Steel 3 Damage, user gains Water Runes, Chainstrike (-25% Fire DMG Taken, Attacks are Water DMG) 4 Turns 1 Enemy Action P - Water + Slashing STR + INT 6 80 MP
Spiral Tempest 5 Damage, user gains Wind Runes, Chainstrike (-25% Earth DMG Taken, Attacks are Wind DMG) 4 Turns 1 Enemy Action P - Wind + Slashing STR + INT 6 80 MP
Flametongue 8 Damage, user gains Fire Runes, Chainstrike (-25% Ice DMG Taken, Attacks are Water DMG) 4 Turns 1 Enemy Action P - Fire + Slashing STR + INT 6 80 MP
Draw Magic 10 Gain Magic Hate Battle Target Instant 3
Ice Brand 12 Damage, user gains Ice Runes, Chainstrike (-25% Wind DMG Taken, Attacks are Ice DMG) 4 Turns 1 Enemy Action P - Ice + Slashing STR + INT 6 80 MP
Lightning Blade 14 Damage, user gains Lightning Runes, Chainstrike (-25% Water DMG Taken, Attacks are Lightning DMG) 4 Turns 1 Enemy Action P - Water + Slashing STR + INT 6 80 MP
Osmotic Blade 20 MP Drain 50% of Damage Dealt 1 Enemy Action P - Dark + Slashing STR + INT 5 1 MP
Kenning 25 Magic Reflect +10% Stance Self Instant 6
Phalanx 30 VIT & MND +15% 5 Turns Self + Ally Instant 7 80 MP
Runic Radiance 38 50% Chance to Inflict Blind, MP Cost scales with Damage 3 Turns All Enemies Action M - Light INT + Max MP 4 50% MP
Runeskin 40 Gain Temporary Shield equal to 20% of Max HP 3 Turns Self + Ally Instant 5 200 MP
Sigil of Earth 42 Gain Shield based on damage done, requires/removes Earth Runes 1 Enemy Action M - Earth STR + INT 150 MP
Sigil of Water 43 Gain Shield based on damage done, requires/removes Water Runes 1 Enemy Action M - Water STR + INT 150 MP
Sigil of Wind 46 Gain Shield based on damage done, requires/removes Wind Runes 1 Enemy Action M - Wind STR + INT 150 MP
Sigil of Fire 49 Gain Shield based on damage done, requires/removes Fire Runes 1 Enemy Action M - Fire STR + INT 150 MP
Antimagic 50 Magic DMG Taken -10%, doesn't stack with similar effects 10 Turns All Allies Action 5 40 TP
Sigil of Ice 52 Gain Shield based on damage done, requires/removes Ice Runes 1 Enemy Action M - Ice STR + INT 150 MP
Sigil of Lightning 55 Gain Shield based on damage done, requires/removes Lightning Runes 1 Enemy Action M - Lightning STR + INT 150 MP
Drain Blade 60 Drain HP equal to damage dealt 1 Enemy Action P - Dark + Slashing STR + INT 5 100 MP
Blink 65 Physical & Magic Evasion +15% 4 Turns Self + Ally Instant 3 65 MP
Flare Blade 75 Removes Beneficial Status Effects 1 Enemy Actopm P - Slashing STR + INT 8 200 MP
Merits
Name Level Description Duration Scope Speed Damage Type Attribute CD Cost JP Cost Merit Cost
Runic Radiance II 75 50% Chance to Inflict Blind, MP Cost scales with Damage 3 Turns All Enemies Action M - Light INT + Max MP 4 75% MP 5000 5
Astral Sword 75 High Critical Rate, User gains Enlight 5 Turns 1 Enemy Action P - Slashing STR + MND 10 350 MP 5000 5
Drain Blade II 75 Drain HP equal to damage dealt, Chainstrike 1 Enemy Action P - Dark STR + INT 5 150 MP 5000 5
Osmotic Blade II 75 MP Drain 50% of Damage Dealt, Chainstrike 1 Enemy Action P - Dark + Slashing STR + INT 5 1 MP 5000 5
Runic Assault 75 Gain Limit, Haste, Regen, Protect II, Shell II 4-10 Turns Self Action 10 600 MP 5000 5
Ingenious 75 15% INT Bonus when MP is above 50% 2000 3
Opportunist 75 15% STR Bonus when MP is below 50% 3000 3
Guardian 75 15% AGI Bonus when HP is above 50% 3000 4
Zodiac Sword 75 Damage, Allies nullify all magic DMG taken, Chainstrike 2 Turns 1 Enemy Action Magic STR + INT + MND 30 4 Limit Bars 6000 10