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Corsair

From ffxi-braver-wiki

A firearm-toting swashbuckler who specializes in empowering allies by rolling fickle fate-touched dice, and firing elemental bullets randomly into the fray.

Difficulty: Medium

Role: Support, Damage

Gun Weaponskills
Name Level Description Input Scope Speed Damage Type Attribute Cost JP Cost
Heavy Shot 1 Inflict Weight, Open Skillchain Gravitation Circle 1 Enemy Action P - Earth LUK 100 TP 150
Detonator 40 Open Skillchain Detonation Circle 1 Enemy Action P - Wind LUK 100 TP 1500
Slug Shot 60 Close Skillchain Distortion Circle 1 Enemy Action P - Ice LUK 100 TP 2500
Passive Traits
Name Level Description JP Cost Testimony
Max MP Boost I 1 MP +5% 1500 BLM x1
Max MP Boost II 25 MP +5% 2500 BLM x2
Agility Boost I 1 5% AGI Increase 1500 THF x1
Agility Boost III 25 5% AGI Increase 2500 THF x2
Agility Boost III 50 5% AGI Increase 4000 THF x3
Luck Boost I 1 5% LUK Increase 1500 THF x1
Luck Boost II 25 5% LUK Increase 2500 THF x2
Luck Boost III 50 5% LUK Increase 4000 THF x3
Treasure Hunter 1 Gain Treasure Hunter, doubling drop rates of items, does not stack 1500 THF x2
Regenerate TP 1 Gain 2 TP every turn 2000 MNK x1
Critical Eye 1 Crit Rate +5% 3000 THF x2
Resist Paralyze 1 50% Paralyze Resist 1500 MNK x1
Well Traveled 1 Gain Well-Traveled (10% EXP/JP Gain), does not stack 5000 THF x1 WAR x1 MNK x1 RDM x1 WHM x1 BLM x1
Piracy Abilities
Name Level Description Duration Scope Speed Damage Type Attribute CD Cost
Wild Card 1 Global Cooldown -0/10/99 All Allies Action 30 1
Gritshot 1 50% Chance to Inflict Slow 1 Random Action P - Earth INT 4 75 MP
Cutting Cards 3 Global Cooldown -1 Other Allies Instant 7 20 TP
Corsair's Roll 5 EXP +5/15/25%, JP +0/6%/12%, Removes red die Multiple Battles All Allies Instant 5 20 TP
Hydroshot 7 50% Chance to Inflict Poison 1 Random Action P - Water INT 4 75 MP
Galeshot 10 50% Chance to Inflict Blind 1 Random Action P - Wind INT 4 75 MP
Embershot 13 50% Chance to Inflict Pacify 1 Random Action P - Fire INT 4 75 MP
Cryoshot 16 50% Chance to Inflict Paralyze 1 Random Action P - Ice INT 4 75 MP
Ionshot 20 50% Chance to Inflict Silence 1 Random Action P - Lightning INT 4 75 MP
Rogue's Roll 25 LUK +5/10/20%, Removes black die Multiple Battles All Allies Instant 5 20 TP
Evoker's Roll 38 MP Regen +2/4/6%, Removes black die Multiple Battles All Allies Instant 5 20 TP
Double Shot 40 Strike x2 Random Action P - Piercing LUK + AGI 4 100 MP
Hunter's Roll 42 ACC +5/10/20%, Removes red die Multiple Battles All Allies Instant 5 20 TP
Chaos Roll 44 STR +5/10/20%, Removes red die Multiple Battles All Allies Instant 5 20 TP
Plunder 45 DMG & Steal, high TP Gain, refunds MP cost on Crit 1 Enemy Action P - Slashing LUK + STR 5 150 MP
Wizard's Roll 47 INT +5/10/20%, Removes black die Multiple Battles All Allies Instant 5 20 TP
Samurai's Roll 53 TP Gain +3/5/10%, Removes white die Multiple Battles All Allies Instant 5 20 TP
Dancer's Roll 55 HP Regen +2/4/7%, Removes white die Multiple Battles All Allies Instant 5 20 TP
Healer's Roll 58 Healing Received + 5/10/20%, Removes red die Multiple Battles All Allies Instant 5 20 TP
Knight's Roll 61 PDT -5/10/15%, Removes white die Multiple Battles All Allies Instant 5 20 TP
Magus Roll 65 MDT -5/10/15%, Removes white die Multiple Battles All Allies Instant 5 20 TP
Ninja's Roll 70 Phys Evasion +4/8/12%, Removes black die Multiple Battles All Allies Instant 5 20 TP
No Quarter 75 Always crit if target LUK < User or Target is < 25% HP 1 Enemy Action Physical LUK + AGI 10 10 TP
Merits
Name Level Description Duration Scope Speed Damage Type Attribute CD Cost JP Cost Merit Cost
Triple Shot 75 Strike x3 Random Action P - Piercing LUK + AGI 6 175 MP 5000 5
Gritshot II 75 50% Chance to Inflict Slow, Bonus TP on Crit 1 Random Action P - Earth INT 4 175 MP 2500 3
Hydroshot II 75 50% Chance to Inflict Poison, Bonus TP on Crit 1 Random Action P - Water INT 4 175 MP 2500 3
Galeshot II 75 50% Chance to Inflict Blind, Bonus TP on Crit 1 Random Action P - Wind INT 4 175 MP 2500 3
Embershot II 75 50% Chance to Inflict Pacify, Bonus TP on Crit 1 Random Action P - Fire INT 4 175 MP 2500 3
Cryoshot II 75 50% Chance to Inflict Paralyze, Bonus TP on Crit 1 Random Action P - Ice INT 4 175 MP 2500 3
Ionshot II 75 50% Chance to Inflict Silence, Bonus TP on Crit 1 Random Action P - Lightning INT 4 175 MP 2500 3
Pieces of Fate 75 DMG Dealt +25% Random 1-6 Turns Self Action 3 5000 5
Eclipseshot 75 Randomized DMG Element 1 Random Action M - Light or Dark LUK + INT 4 175 MP 5000 5
Commander's Roll 75 Crit Rate +4/8/12%, Removes red die Multiple Battles Allies Instant 5 40 TP 4000 4
Runeist's Roll 75 Magic Reflect +3/6/10%, Removes white die Multiple Battles Allies Instant 5 40 TP 4000 4
Berserker's Roll 75 Double Attack +0/25/50%, Removes black die Multiple Battles Allies Instant 5 40 TP 4000 4
Aht Urghan Chemistry 75 Item Potency +20% 4000 5
Dead Man's Hand 75 Damage, Allies MP Costs = 0 2 Turns 1 Enemy Action Magic LUK + INT 30 4 6000 10