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Paladin

From ffxi-braver-wiki
Revision as of 02:26, 23 December 2025 by Zaes (talk | contribs)

A stalwart holy knight who serves as the first line of defense against physical blows. They shield their allies with divine protection and wield restorative magic.

Difficulty: Easy

Role: Tank, Healer, Support

Sword Weaponskills
Name Level Description Input Scope Speed Damage Type Attribute Cost JP Cost
Fast Blade 1 Strike x2 Open Skillchain Scission Clock 1 Enemy Action P - Slashing STR 100 TP 150
Burning Blade 20 Close Skillchain Liquefaction Circle 1 Enemy Action P - Fire STR + INT 100 TP 1500
Flat Blade 40 Inflict Paralyze, Open Skillchain Gravitation Circle 1 Enemy Action P - Earth + Blunt STR + VIT 100 TP 2500
Seraph Blade 60 Strike x2, Close Skillchain Fusion Circle 1 Enemy Action P - Light + Slashing STR + MND 100 TP 2500
Passive Traits
Name Level Description JP Cost Testimony
Max HP Boost I 1 Max HP +5% 1500 MNK x1
Max HP Boost II 25 Max HP +5% 2500 MNK x2
Max HP Boost III 50 Max HP +5% 4000 MNK x3
Vitality Boost I 1 VIT +5% 1500 MNK x1
Vitality Boost II 25 VIT +5% 2500 MNK x2
Vitality Boost III 50 VIT +5% 4000 MNK x3
Mind Boost I 1 MND +5% 1500 WHM x 1
Mind Boost II 25 MND +5% 2500 WHM x 2
High Threat 1 When in Defender or Sentinel gain automatic Hate 500 WAR x2, WHM x2
Battle Ready 30 Begin combat defending 3000 WAR x1
Shield Mastery 30 10% additional Shield Block DMG Reduction 2000 WAR x1
Resist Curse 1 50% Curse Resist 1500 WHM x1
Chivalry Skills
Name Level Description Duration Scope Speed Damage Type Attribute CD
Invincible 1 Negate all Physical DMG, gain Hate 3 Turns Self Free 30 1
Cure 1 Restore HP, Cure Sleep 1 Ally Action MND 15 MP
Banish 3 Damage 1 Enemy Action M - LIght MND 20 MP
Sentinel 5 10% Crit Avoidance Stance Self Instant 6
Holy Circle 10 Recover 10% MP All Allies Instant 35% HP
Protect 13 -15% Phys DMG Taken 10 Turns All Allies Action 50 MP
Reprisal 16 50% Chance to Inflict Stun 1 Enemy Instant P - Blunt VIT 5 10 TP
Cure II 19 Restore HP, Cure Sleep 1 Ally Action MND 50 MP
Shell 23 -15% Magic DMG Taken 10 Turns All Allies Action 50 MP
Flash 25 -50% Accuracy 1 Turn 1 Enemy Instant 8 90 MP
Raise 29 Revive at 50% Max HP with Weakness 1 Ally Action 200 MP
Enlight 33 Additional Light Element to attacks 4 Turns 1 Ally Action Light Caster's MND 15% MP
Fealty 37 50% Negative Status Resistance Stance Self Instant 6
Cure III 40 Restore HP, Cure Sleep 1 Ally Action MND 100 MP
Protect II 43 -20% Phys DMG Taken 10 Turns All Allies Action 120 MP
Cover 45 Take damage for an Ally below 25% HP 4 Turns Self Free 7
Banish II 48 Damage 1 Enemy Action M - LIght MND 125 MP
Shell II 50 -20% Magic DMG Taken 10 Turns All Allies Action 120 MP
Cure IV 55 Restore HP, Cure Sleep 1 Ally Action MND 150 MP
Rampart 60 -15% Phys DMG Taken 3 Turns All Allies Instant 5 52 MP
Erase 65 Remove common Negative Conditions 1 Ally Action 110 MP
Courage 70 25% MND 25% Light DMG Up 4 Turns Self Action 5 50 TP
Holy 75 Damage 1 Enemy Action M - Light MND 350 MP
Merits
Name Level Description Duration Scope Speed Damage Type Attribute CD Cost JP Cost Merit Cost
Last Stand 75 Negate next fatal attack; Heal instead 2 Turns Allies ex. Self Instant 20 50% HP 5000 5
Spirits Within 75 Damage, all allies restore 20% MP 1 Enemy Free M - Light STR + VIT + MND 10 5000 5
Banishga II 75 Damage All Enemies Action M - Light MND, Sealed for 3 Turns 550 MP 5000 5
Oathsworn 75 Gain Reraise & Regen 6 Turns Self Action 20 450 MP 5000 5
Climhazzard 75 Increased DMG vs Fewer Enemies Sealed for 3 Turns 1 Enemy Action P - Light + Physical STR + VIT 10 300 MP 25 TP 5000 5
Guardian 75 15% AGI when HP is above 50% 3000 4
Echo of Light 75 Direct Heals apply heal over time worth 15% of original heal for 3 Turns 5000 5
Saint's Cross 75 Reduce DMG taken by 50%, 25% HP Regen 3 Turns All Allies Action 30 4 6000 10