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Blue Mage

From ffxi-braver-wiki

Able to cast by relying on either strength or intellect, these mystic wanderers can mimic the countless abilities of Vana'diel's most ferocious beasts.

Difficulty: Hard

Role: Damage, Healer, Tank

For complete list of learnable spells and their effects please see the Blue Magic page!

Sword Weaponskills
Name Level Description Input Scope Speed Damage Type Attribute Cost JP Cost
Fast Blade 1 Strike x2 Open Skillchain Scission Clock 1 Enemy Action P - Slashing STR 100 TP 150
Burning Blade 20 Close Skillchain Liquefaction Circle 1 Enemy Action P - Fire STR + INT 100 TP 1500
Flat Blade 40 Inflict Paralyze, Open Skillchain Gravitation Circle 1 Enemy Action P - Earth + Blunt STR + VIT 100 TP 2500
Seraph Blade 60 Strike x2, Close Skillchain Fusion Circle 1 Enemy Action P - Light + Slashing STR + MND 100 TP 2500
Wand Weaponskills
Name Level Description Input Scope Speed Damage Type Attribute Cost JP Cost
Shining Strike 1 Open Skillchain Induration Circle 1 Enemy Action M - Blunt + Light MND + STR 100 TP 150
Brain Shaker 20 Inflict Silence, Close Skillchain Detonation Clock 1 Enemy Action M - Blunt + Wind MND + STR 100 TP 1500
True Strike 40 Open Skillchain Distortion, cannot miss Circle 1 Enemy Action M - Blunt + Ice MND + STR 100 TP 2500
Judgment 60 Inflict Pacify, Open Skillchain Fragmentation Circle 1 Enemy Action M - Blunt + Lightning MND + STR 100 TP 2500
Passive Traits
Name Level Description JP Cost Testimony
Max MP Boost I 1 MP +5% 1500 BLM x1
Strength Boost I 1 STR +5% 1500 WAR x1
Strength Boost II 25 STR +5% 2500 WAR x2
Intelligence Boost I 1 INT +5% 1500 BLM x1
Intelligence Boost II 25 INT +5% 2500 BLM x2
Clear Mind I 1 5% MP Cost Reduction 1500 WHM x1
Clear Mind II 25 5% MP Cost Reduction 3000 WHM x1, BLM x1
Unbridled Learning 60 Blue Magic Capacity +1 3000 RDM x2, WAR x2
SOS - Economize 50 MP Cost -50% while HP is below 30% 2000 RDM x1
Auto-Refresh 1 Restores 1% MP every turn in battle 2000 RDM x2
Double Attack 25 50% Chance to attack another time when using Attack 3000 WAR x3
Resist Silence 1 50% Silence Resist 1500 WHM x1
Well Traveled 1 Gain Well-Traveled (10% EXP/JP Gain), does not stack 5000 THF x1, WAR x1, MNK x1, RDM x1, WHM x1, BLM x1
Merits
Name Level Description Duration Scope Speed Damage Type Attribute CD Cost JP Cost Merit Cost
Aqua Lung 75 Inflict Drown II 3 Turns All Enemies Action M - Water INT 5 360 MP 5000 5
Diamondback 75 Temp HP Shield +2000 9 Turns Self Action 9 250 MP 5000 5
Mimic 75 Perform last ability the target used Ally or Enemy Action 8 20 TP 5000 5
Laser 75 Interrupts charging skills and spells 1 Enemy Instant M - Fire INT 8 600 MP 5000 5
Mighty Guard 75 Protect II & Shell II 10 Turns All Allies Action 10 377 MP 5000 5
Self-Destruct 75 Apply Self-Destruct (Deal DMG upon hitting 0 HP) 4 Turns Self Action True damage INT 8 20 TP 5000 5
Tonberry Knife 75 Cannot Crit 4 Turns 1 Enemy Action P - Piercing 6 1200 MP 5000 5
Assimilation 75 Icon appears over enemies who can teach new Blue Magic 1500 2
Bloodborne Immunity 75 Immune to Zone Effects 5000 5
Ingenious 75 15% INT Bonus when MP is above 50% 2000 3
Opportunist 75 15% STR Bonus when MP is below 50% 3000 3
Azure Affinity 75 All Blue Magic DMG +10% 5000 5
Unbridled Learning II 75 Blue Magic Capacity +1 4500 3
Ascendency 75 Damage, Blue Magic DMG Up +25% 5 Turns 1 Enemy Action Magic STR+INT 30 3 Limit Bars 6000 10