Geomancer
Elemental sages who draw from the land's power to cast spells and shift between healing and offensive roles, powering their magic with the essence of life.
Difficulty: Medium
Role: Damage, Healer
| Name | Learned from | Description | Duration | Scope | Speed | Damage Type | Attribute | CD | Cost | Stance |
|---|---|---|---|---|---|---|---|---|---|---|
| Terra Stance | Lv. 1 | 10% Earth DMG Up, Access Geomancy | Stance | Self | Free | Requires Aero Stance | 1 | |||
| Hydro Stance | Lv. 1 | 10% Water DMG Up, Access Geomancy | Stance | Self | Free | Requires Terra Stance | 1 | |||
| Pyro Stance | Lv. 1 | 10% Fire DMG Up, Access Geomancy | Stance | Self | Free | Requires Hydro Stance | 1 | |||
| Aero Stance | Lv. 1 | 10% Wind DMG Up, Access Geomancy | Stance | Self | Free | Requires Pyro Stance | 1 | |||
| Force of Nature | Lv. 1 | Magic Burst Durations +2, Can be Dualcast | 1 Enemy | Action | M - Earth, Water, Fire, Wind | INT | 30 | 1 Limit Bar | ||
| Nature's Wrath | Lv. 1 | Cast a random Elemental Spell | 1 Enemy | Action | M - Varies | INT | ||||
| Dust Devil | Lv. 1 | 50% Chance to Inflict Blind | 3 Turns | 1 Enemy | Instant | M - Earth | INT + VIT | 2 | 10% HP | |
| Sliprain | Lv. 1 | Apply Regen, 25% chance to apply Aquaveil | 6 / 4 Turns | All Allies | Action | 4 | 10% HP | |||
| Smokescreen | Lv. 1 | Increases Blind duration by 2 Turns | All Enemies | Instant | 4 | 5% HP | ||||
| Shining Air | Lv. 1 | 50% chance to inflict Silence | 3 Turns | 1 Enemy | Instant | M - Wind | INT + AGI | 2 | 10% HP | |
| Dualcast | Lv. 40 | Duplicate the next Spell cast this turn | Turn End | Self | Free | 6 | 100 TP | |||
| Barearth | Terra Font 1 | 20% Earth Resist, doesn't stack with similar effects | 8 Turns | 1 Ally | Instant | 6 | 10% HP | |||
| Tanglegrowth | Terra Font 2 | Drain HP each turn | 4 Turns | 1 Enemy | Action | M - Earth | 4 | 10% HP | ||
| Sandstorm | Terra Font 3 | 20% Earth DMG Up, -15% Phys DMG Taken | Caster KO | All Allies | Action | Sustained with HP | 10 | 20% HP | ||
| Mudslide | Terra Font 4 | Open Skillchain Distortion, Enter Hydro Stance | 2 Turns | 1 Enemy | Free | M - Earth + Water | INT + VIT | 100 TP | ||
| Fortify | Terra Font 5 | DMG Taken cannot exceed 50% of Max HP | 2 Turns | All Allies | Action | 10 | 20% HP | |||
| Briarthorn | Terra Font 6 | Bonus DMG when attacking target | 5 Charges | 1 Enemy | Action | 5 | 5% HP | |||
| Contortion | Terra Font 7 | Inflict Petrify | 1 Turn | 1 Enemy | Action | M - Earth | INT + VIT | 8 | 10% HP | |
| Barcold | Hydro Font 1 | 20% Water & Ice Resist, doesn't stack with similar effects | 8 Turns | 1 Ally | Instant | 6 | 10% HP | |||
| Aqua Vitae | Hydro Font 2 | Restore HP | All Allies | Action | Water | INT + MND | 3 | 15% HP | ||
| Downpour | Hydro Font 3 | 20% Water DMG Up, 20% Healing Received Up | Caster KO | All Allies | Action | Sustained with HP | 10 | 20% HP | ||
| Steam Current | Hydro Font 4 | Open Skillchain Fusion, Enter Pyro Stance | 2 Turns | 1 Enemy | Free | M - Water + Fire | INT + MND | 100 TP | ||
| Hail Storm | Hydro Font 5 | Inflict Frostbitten | 2 Turns | All Enemies | Action | M - Ice | INT + MND | 6 | 15% HP | |
| Avalanche | Hydro Font 6 | Recover 400MP (scales with Ice DMG), Gain Enblizzard | 5 Turns | All Allies | Action | Ice | INT | 10 | 10% HP | |
| Flash Flood | Hydro Font 7 | Inflict Flash, Heal Allies | All Allies + Enemies | Action | M - Water | INT + MND | 10 | 20% HP | ||
| Barheat | Pyro Font 1 | 20% Fire & Lightning Resist, doesn't Stack with similar Effects | 5 Turns | 1 Ally | Instant | 6 | 10% HP | |||
| Chain Lightning | Pyro Font 2 | May Trigger Cascade (chance to trigger 50% bonus strikes, up to 4) | Multiple Enemies | Action | M - Lightning | INT | 3 | 15% HP | ||
| Heatwave | Pyro Font 3 | 15% Fire & Lightning DMG Up | Caster KO | All Allies | Action | Sustained with HP | 10 | 20% HP | ||
| Jet Burn | Pyro Font 4 | Open Skillchain Fragmentation, Enter Aero Stance | 2 Turns | 1 Enemy | Free | M - Fire + Wind | INT + STR | 1 | 100 TP | |
| Backdraft | Pyro Font 5 | May Trigger Cascade (chance to trigger 50% bonus strikes, up to 4) | All Enemies | Instant | M - Fire | INT + STR | 4 | 30% HP | ||
| Polarity Shift | Pyro Font 6 | 25% Crit Rate, -25% Crit Avoidance | 5 Turns | Self | Action | 10 | 25% HP | |||
| Firestorm | Pyro Font 7 | Strike x3, Inflict Burn or Shock | 3 Turns | 1 Enemy | Action | M - Fire & Lightning | INT + STR | 10 | 15% HP | |
| Barair | Aero Font 1 | 20% Wind Resist, doesn't stack with similar Effects | 8 Turns | 1 Ally | Instant | 6 | 10% HP | |||
| Aerosphere | Aero Font 2 | Gain Reflect | 2 Turns | 1 Ally | Action | 8 | 10% HP | |||
| Typhoon | Aero Font 3 | 20% Wind DMG Up, 5% Phys/Magic Evasion | Caster KO | All Allies | Action | Sustained with HP | 10 | 20% HP | ||
| Dust Twister | Aero Font 4 | Open Skillchain Gravitation, Enter Terra Stance | 2 Turns | 1 Enemy | Free | M - WInd + Earth | INT + AGI | 30% HP 100 TP | ||
| Gale Force | Aero Font 5 | Next attack vs Target is Critical Hit | 1 Enemy | Free | Wind | 6 | 30% HP | |||
| Wind Tunnel | Aero Font 6 | Inflict Slow and Gain Haste | 4 / 2 Turns | Enemy + Self | Instant | 5 | 30% HP | |||
| Twin Cyclone | Aero Font 7 | Strike x2, May Trigger Cascade, cannot miss | All Enemies | Action | M - Wind | INT + AGI | 4 | 30% HP |