Jump to content

Scholar: Difference between revisions

From ffxi-braver-wiki
Zaes (talk | contribs)
No edit summary
Lanz (talk | contribs)
No edit summary
 
Line 4: Line 4:


'''Role:''' Healer, Damage
'''Role:''' Healer, Damage
{| class="wikitable sortable mw-sticky-header"
 
{| class="wikitable sortable mw-collapsible job-table"
|+ [[File:Staff.png]]Staff Weaponskills
|+ [[File:Staff.png]]Staff Weaponskills
|-
|-
Line 19: Line 20:
|}
|}


{| class="wikitable sortable mw-sticky-header"
{| class="wikitable sortable mw-collapsible job-table"
|+ [[File:Club2.png]]Wand Weaponskills
|+ [[File:Club2.png]]Wand Weaponskills
|-
|-
Line 34: Line 35:
|}
|}


{| class="wikitable sortable mw-sticky-header"
{| class="wikitable sortable mw-collapsible job-table"
|+ [[File:Trait.png]]Passive Traits
|+ [[File:Trait.png]]Passive Traits
|-
|-
Line 64: Line 65:
|}
|}


{| class="wikitable sortable mw-sticky-header"
{| class="wikitable sortable mw-collapsible job-table"
|+ [[File:SCHICON.png]]Tutor Abilities
|+ [[File:SCHICON.png]]Tutor Abilities
|-
|-
Line 101: Line 102:
|-
|-
|}
|}
{| class="wikitable"
 
{| class="wikitable sortable mw-collapsible job-table"
|+[[File:Lightarts.png]]Light Arts Abilities
|+[[File:Lightarts.png]]Light Arts Abilities
!Name
!Name
Line 203: Line 205:
|200 MP
|200 MP
|}
|}
{| class="wikitable"
 
{| class="wikitable sortable mw-collapsible job-table"
|+[[File:Darkarts.png]]Dark Arts Abilities
|+[[File:Darkarts.png]]Dark Arts Abilities
!Name
!Name
Line 414: Line 417:
|220 MP
|220 MP
|}
|}
{| class="wikitable sortable mw-sticky-header"
 
{| class="wikitable sortable mw-collapsible job-table"
|+ [[File:Merit.png]]Merits
|+ [[File:Merit.png]]Merits
|-
|-

Latest revision as of 02:38, 22 December 2025

Academics whose deeps studies include both the light arts of healing and dark arts of destruction. They can predict - and influence - the ebb and flow of battle.

Difficulty: Medium

Role: Healer, Damage

Staff Weaponskills
Name Level Description Input Scope Speed Damage Type Attribute Cost JP Cost
Shell Crusher 1 Inflict Armor Break, Open Skillchain Reverberation Tap 1 Enemy Action M - Blunt INT + STR 100 TP 150
Starburst 20 Close Skillchain Induration Circle 1 Enemy Action M - Ice INT + MND 100 TP 1500
Sunburst 40 Open Skillchain Fusion Tap 1 Enemy Action M - Light INT + MND 100 TP 2500
Soul Syphon 60 Drain MP, Close Skillchain Gravitation Circle 1 Enemy Action M - Darkness INT 100 TP 2500
Wand Weaponskills
Name Level Description Input Scope Speed Damage Type Attribute Cost JP Cost
Shining Strike 1 Open Skillchain Induration Circle 1 Enemy Action M - Blunt + Light MND + STR 100 TP 150
Brain Shaker 20 Inflict Silence, Close Skillchain Detonation Clock 1 Enemy Action M - Blunt + Wind MND + STR 100 TP 1500
True Strike 40 Open Skillchain Distortion, cannot miss Circle 1 Enemy Action M - Blunt + Ice MND + STR 100 TP 2500
Judgment 60 Inflict Pacify, Open Skillchain Fragmentation Circle 1 Enemy Action M - Blunt + Lightning MND + STR 100 TP 2500
Passive Traits
Name Level Description JP Cost Testimony
Intelligence Boost I 1 INT +5% 1500 BLM x1
Intelligence Boost II 25 INT +5% 2500 BLM x2
Intelligence Boost III 50 INT +5% 4000 BLM x3
Mind Boost I 1 MND +5% 1500 WHM x 1
Mind Boost II 25 MND +5% 2500 WHM x 2
Mind Boost III 50 MND +5% 4000 WHM x3
Clear Mind I 1 5% MP Cost Reduction 1500 WHM x1
Clear Mind II 25 5% MP Cost Reduction 3000 WHM x1 BLM x1
SOS - Economize 50 MP Cost -50% while HP is below 30% 2000 RDM x1
Resist Petrify 1 50% Petrify Resist 1500 MNK x1
Elemental Harmony 30 For every matching passive in party, Elemental DMG UP 5/10/15% 4000 BLM x4
Tutor Abilities
Name Level Description Duration Scope Speed Damage Type Attribute CD Cost
Tabula Rasa 1 Unlock both Light & Dark Arts Simultaneously Battle Self Free 30 1
Light Arts 1 Allows Light Arts Spell list, locks out Dark Arts Spell List Stance Self Free 30 TP
Dark Arts 1 Allows Dark Arts Spell list, locks out Light Arts Spell List Stance Self Free 30 TP
Study 1 Reveal Enemy Stats 1 Enemy Instant
Penury 1 MP Cost -25% 3 Turns 1 Ally (not Self) Instant 6 30 TP
Tactician 42 Gain TP +30 1 Ally (not Self) Instant 2 30 TP
Stratagem 43 Gain TP +15 Other Allies Instant 5 30 TP
Biolysis 52 Inflict Bio 3 Turns 1 Enemy Instant M - Dark MND 3 15 TP
Sublimation 55 Recover MP +15% All Allies Instant 40 TP
Celerity 60 Cooldowns -2 Other Allies Instant 6 70 TP
Light Arts Abilities
Name Level Description Duration Scope Speed Attribute CD Cost
Physick 1 Restore HP & Gain 10% of Max HP as Temporary Shield 3 Turns 1 Ally Action MND 35 MP
Medica 12 Gain Temporary Shield based on Caster's MND 2 Turns All Allies Aciton MND 3 75 MP
Regen 23 HP Regen +10% 6 Turns 1 Ally Instant 3 50 MP
Physick II 35 Restore HP & Gain 10% of Max HP as Temporary Shield 3 Turns 1 Ally Action MND 95 MP
Sacred Soil 38 VIT & MND + 15% 10 Turns All Allies Action 10 105 MP
Resurrection 39 Revive at 50% Max HP with Weakness, gain Temp Shield 2 Turns 1 Ally Action MND 300 MP
Solace 41 Gain 50% of Caster's MND as Temp Shield each Turn 4 Turns 1 Ally (not Self) Instant MND 6 110 MP
Physick III 45 Restore HP & Gain 10% of Max HP as Temporary Shield 3 Turns 1 Ally Action MND 165 MP
Medica II 47 Gain Temporary Shield based on Caster's MND 2 Turns All Allies Action MND 6 200 MP
Dark Arts Abilities
Name Level Description Duration Scope Speed Damage Type Attribute CD Cost
Geohelix 1 Inflict 2 Stacks of Helix DoT 5 Turns 1 Enemy Action M - Earth INT 3 100 MP
Hydrohelix 5 Inflict 2 Stacks of Helix DoT 5 Turns 1 Enemy Action M - Water INT 3 100 MP
Anemohelix 9 Inflict 2 Stacks of Helix DoT 5 Turns 1 Enemy Action M - Wind INT 3 100 MP
Pyrohelix 13 Inflict 2 Stacks of Helix DoT 5 Turns 1 Enemy Action M - Fire INT 3 100 MP
Cryohelix 17 Inflict 2 Stacks of Helix DoT 5 Turns 1 Enemy Action M - Ice INT 3 100 MP
Ionohelix 21 Inflict 2 Stacks of Helix DoT 5 Turns 1 Enemy Action M - Lightning INT 3 100 MP
Noctohelix 25 Inflict 2 Stacks of Helix DoT 5 Turns 1 Enemy Action M - Dark INT 3 100 MP
Luminohelix 29 Inflict 2 Stacks of Helix DoT 5 Turns 1 Enemy Action M - Light INT 3 100 MP
Dispel 40 Removes most beneficial statuses 1 Enemy Action 6 125 MP
Critical Thinking 50 Magic DMG +15%, Healing Done +15% 4 Turns Self + Ally Action 10 100 TP
Geohelix II 61 Inflict Rasp and 2 Stacks of Helix Dot 3 / 5 Turns 1 Enemy Action M - Earth INT 5 220 MP
Hydrohelix II 63 Inflict Drown and 2 Stacks of Helix Dot 3 / 5 Turns 1 Enemy Action M - Water INT 5 220 MP
Anemohelix II 65 Inflict Choke and 2 Stacks of Helix Dot 3 / 5 Turns 1 Enemy Action M - Wind INT 5 220 MP
Pyrohelix II 67 Inflict Burn and 2 Stacks of Helix Dot 3 / 5 Turns 1 Enemy Action M - Fire INT 5 220 MP
Cryohelix II 69 Inflict Frost and 2 Stacks of Helix Dot 3 / 5 Turns 1 Enemy Action M - Ice INT 5 220 MP
Ionohelix II 71 Inflict Shock and 2 Stacks of Helix Dot 3 / 5 Turns 1 Enemy Action M - Lightning INT 5 220 MP
Noctohelix II 73 Inflict Suffocate and 2 Stacks of Helix Dot 3 / 5 Turns 1 Enemy Action M - Dark INT 5 220 MP
Luminohelix II 75 Inflict Shine and 2 Stacks of Helix Dot 3 / 5 Turns 1 Enemy Action M - Light INT 5 220 MP
Merits
Name Level Description Duration Scope Speed Damage Type Attribute CD Cost JP Cost Merits
Black Strategem 75 INT + 30% 2 Turns All Allies Action 8 25 TP 5000 5
White Strategem 75 MND + 30% 2 Turns All Allies Action 8 25 TP 5000 5
Transcendence 75 INT/MND Skills always use the higher Stat 2 Turns Self Instant 10 25 TP 5000 5
Modus Veritas 75 HP Shield +500 1 Ally Free 2 50 TP 5000 5
Emergency Tactics 75 Remove negative status from allies, Positive status from enemies Global Action 12 50 TP 5000 5
Ephemeris 75 Pure healing spells split 50/50 Heals/Shield 2 Turns Self Instant 12 50 TP 5000 5
Heaven and Hell 75 Open Skillchain Light & Dark 3 Turns 1 Enemy Action Magic 30 4 6000 10