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| | Heaven and Hell|| 75|| Open Skillchain Light & Dark|| 3 Turns|| 1 Enemy|| Action|| Magic|| || 30|| 4 Limit Bars|| 6000||10 | | | Heaven and Hell|| 75|| Open Skillchain Light & Dark|| 3 Turns|| 1 Enemy|| Action|| Magic|| || 30|| 4 [[File:Limitbreak.png]]|| 6000||10 |
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| |} | | |} |
Revision as of 18:32, 21 December 2025
Academics whose deeps studies include both the light arts of healing and dark arts of destruction. They can predict - and influence - the ebb and flow of battle.
Difficulty: Medium
Role: Healer, Damage
Light Arts Abilities
| Name
|
Level
|
Description
|
Duration
|
Scope
|
Speed
|
Attribute
|
CD
|
Cost
|
| Physick
|
1
|
Restore HP & Gain 10% of Max HP as Temporary Shield
|
3 Turns
|
1 Ally
|
Action
|
MND
|
|
35 MP
|
| Medica
|
12
|
Gain Temporary Shield based on Caster's MND
|
2 Turns
|
All Allies
|
Aciton
|
MND
|
3
|
75 MP
|
| Regen
|
23
|
HP Regen +10%
|
6 Turns
|
1 Ally
|
Instant
|
|
3
|
50 MP
|
| Physick II
|
35
|
Restore HP & Gain 10% of Max HP as Temporary Shield
|
3 Turns
|
1 Ally
|
Action
|
MND
|
|
95 MP
|
| Sacred Soil
|
38
|
VIT & MND + 15%
|
10 Turns
|
All Allies
|
Action
|
|
10
|
105 MP
|
| Resurrection
|
39
|
Revive at 50% Max HP with Weakness, gain Temp Shield
|
2 Turns
|
1 Ally
|
Action
|
MND
|
|
300 MP
|
| Solace
|
41
|
Gain 50% of Caster's MND as Temp Shield each Turn
|
4 Turns
|
1 Ally (not Self)
|
Instant
|
MND
|
6
|
110 MP
|
| Physick III
|
45
|
Restore HP & Gain 10% of Max HP as Temporary Shield
|
3 Turns
|
1 Ally
|
Action
|
MND
|
|
165 MP
|
| Medica II
|
47
|
Gain Temporary Shield based on Caster's MND
|
2 Turns
|
All Allies
|
Action
|
MND
|
6
|
200 MP
|
Dark Arts Abilities
| Name
|
Level
|
Description
|
Duration
|
Scope
|
Speed
|
Damage Type
|
Attribute
|
CD
|
Cost
|
| Geohelix
|
1
|
Inflict 2 Stacks of Helix DoT
|
5 Turns
|
1 Enemy
|
Action
|
M - Earth
|
INT
|
3
|
100 MP
|
| Hydrohelix
|
5
|
Inflict 2 Stacks of Helix DoT
|
5 Turns
|
1 Enemy
|
Action
|
M - Water
|
INT
|
3
|
100 MP
|
| Anemohelix
|
9
|
Inflict 2 Stacks of Helix DoT
|
5 Turns
|
1 Enemy
|
Action
|
M - Wind
|
INT
|
3
|
100 MP
|
| Pyrohelix
|
13
|
Inflict 2 Stacks of Helix DoT
|
5 Turns
|
1 Enemy
|
Action
|
M - Fire
|
INT
|
3
|
100 MP
|
| Cryohelix
|
17
|
Inflict 2 Stacks of Helix DoT
|
5 Turns
|
1 Enemy
|
Action
|
M - Ice
|
INT
|
3
|
100 MP
|
| Ionohelix
|
21
|
Inflict 2 Stacks of Helix DoT
|
5 Turns
|
1 Enemy
|
Action
|
M - Lightning
|
INT
|
3
|
100 MP
|
| Noctohelix
|
25
|
Inflict 2 Stacks of Helix DoT
|
5 Turns
|
1 Enemy
|
Action
|
M - Dark
|
INT
|
3
|
100 MP
|
| Luminohelix
|
29
|
Inflict 2 Stacks of Helix DoT
|
5 Turns
|
1 Enemy
|
Action
|
M - Light
|
INT
|
3
|
100 MP
|
| Dispel
|
40
|
Removes most beneficial statuses
|
|
1 Enemy
|
Action
|
|
|
6
|
125 MP
|
| Critical Thinking
|
50
|
Magic DMG +15%, Healing Done +15%
|
4 Turns
|
Self + Ally
|
Action
|
|
|
10
|
100 TP
|
| Geohelix II
|
61
|
Inflict Rasp and 2 Stacks of Helix Dot
|
3 / 5 Turns
|
1 Enemy
|
Action
|
M - Earth
|
INT
|
5
|
220 MP
|
| Hydrohelix II
|
63
|
Inflict Drown and 2 Stacks of Helix Dot
|
3 / 5 Turns
|
1 Enemy
|
Action
|
M - Water
|
INT
|
5
|
220 MP
|
| Anemohelix II
|
65
|
Inflict Choke and 2 Stacks of Helix Dot
|
3 / 5 Turns
|
1 Enemy
|
Action
|
M - Wind
|
INT
|
5
|
220 MP
|
| Pyrohelix II
|
67
|
Inflict Burn and 2 Stacks of Helix Dot
|
3 / 5 Turns
|
1 Enemy
|
Action
|
M - Fire
|
INT
|
5
|
220 MP
|
| Cryohelix II
|
69
|
Inflict Frost and 2 Stacks of Helix Dot
|
3 / 5 Turns
|
1 Enemy
|
Action
|
M - Ice
|
INT
|
5
|
220 MP
|
| Ionohelix II
|
71
|
Inflict Shock and 2 Stacks of Helix Dot
|
3 / 5 Turns
|
1 Enemy
|
Action
|
M - Lightning
|
INT
|
5
|
220 MP
|
| Noctohelix II
|
73
|
Inflict Suffocate and 2 Stacks of Helix Dot
|
3 / 5 Turns
|
1 Enemy
|
Action
|
M - Dark
|
INT
|
5
|
220 MP
|
| Luminohelix II
|
75
|
Inflict Shine and 2 Stacks of Helix Dot
|
3 / 5 Turns
|
1 Enemy
|
Action
|
M - Light
|
INT
|
5
|
220 MP
|