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====== Special Note: Blue Magic is learned per character and is not shared among the party! ======
{| class="wikitable sortable mw-collapsible job-table"
{| class="wikitable sortable mw-collapsible job-table"
|+ [[File:BLUICON.png]]Blue Magic Spells
|+ [[File:BLUICON.png]]Blue Magic Spells

Revision as of 02:24, 22 December 2025

Able to cast by relying on either strength or intellect, these mystic wanderers can mimic the countless abilities of Vana'diel's most ferocious beasts.

Difficulty: Hard

Role: Damage, Healer, Tank

Sword Weaponskills
Name Level Description Input Scope Speed Damage Type Attribute Cost JP Cost
Fast Blade 1 Strike x2 Open Skillchain Scission Clock 1 Enemy Action P - Slashing STR 100 TP 150
Burning Blade 20 Close Skillchain Liquefaction Circle 1 Enemy Action P - Fire STR + INT 100 TP 1500
Flat Blade 40 Inflict Paralyze, Open Skillchain Gravitation Circle 1 Enemy Action P - Earth + Blunt STR + VIT 100 TP 2500
Seraph Blade 60 Strike x2, Close Skillchain Fusion Circle 1 Enemy Action P - Light + Slashing STR + MND 100 TP 2500
Wand Weaponskills
Name Level Description Input Scope Speed Damage Type Attribute Cost JP Cost
Shining Strike 1 Open Skillchain Induration Circle 1 Enemy Action M - Blunt + Light MND + STR 100 TP 150
Brain Shaker 20 Inflict Silence, Close Skillchain Detonation Clock 1 Enemy Action M - Blunt + Wind MND + STR 100 TP 1500
True Strike 40 Open Skillchain Distortion, cannot miss Circle 1 Enemy Action M - Blunt + Ice MND + STR 100 TP 2500
Judgment 60 Inflict Pacify, Open Skillchain Fragmentation Circle 1 Enemy Action M - Blunt + Lightning MND + STR 100 TP 2500
Passive Traits
Name Level Description JP Cost Testimony
Max MP Boost I 1 MP +5% 1500 BLM x1
Strength Boost I 1 STR +5% 1500 WAR x1
Strength Boost II 25 STR +5% 2500 WAR x2
Intelligence Boost I 1 INT +5% 1500 BLM x1
Intelligence Boost II 25 INT +5% 2500 BLM x2
Clear Mind I 1 5% MP Cost Reduction 1500 WHM x1
Clear Mind II 25 5% MP Cost Reduction 3000 WHM x1, BLM x1
Unbridled Learning 60 Blue Magic Capacity +1 3000 RDM x2, WAR x2
SOS - Economize 50 MP Cost -50% while HP is below 30% 2000 RDM x1
Auto-Refresh 1 Restores 1% MP every turn in battle 2000 RDM x2
Double Attack 25 50% Chance to attack another time when using Attack 3000 WAR x3
Resist Silence 1 50% Silence Resist 1500 WHM x1
Well Traveled 1 Gain Well-Traveled (10% EXP/JP Gain), does not stack 5000 THF x1, WAR x1, MNK x1, RDM x1, WHM x1, BLM x1
Special Note: Blue Magic is learned per character and is not shared among the party!
Blue Magic Spells
Spell Mob or Family Zone I learned it in Effect Duration Scope Turn Usage Damage Type Stat Scaling CD Cost
1000 Needles Cactuar Eastern Altepa Desert Deals 1000 damage, can't miss 1 Enemy Action Piercing 100 MP
Adamantine Body King Arthro Jugner Forest Temp HP Shield equal to VIT x4 3 Turns Self Instant 8 130 MP
Aqua Lung Merit Inflict Drown II 3 Turns All Enemies Action M - Water INT 5 360 MP
Bad Breath Malboro Rolanberry Fields 30% Chance to inflict various status effects Varies 1 Enemy Action M - Darkness INT 5 300 MP
Battle Dance Orc Ghelsba Outpost User gains 10% Phys DMG dealt & DMG Taken +20% 3 Turns 1 Enemy Action P - Slashing STR 80 MP
Blank Gaze Opo-Opo Yuhtunga Jungle Removes most beneficial statuses (Dispel) 1 Enemy Instant 7 230 MP
Blast Bomb Orc Warmachine Ghelsba Outpost Inflict Oil, Close Skillchain: Liquefaction All Enemies Action M - Fire INT 50 TP
Blitzstrahl Doll Beaucedine Glacier Inflict Shock Close Skillchain: Fragmentation 3 Turns 1 Enemy Action P - Lightning STR 50 TP
Blood Saber Skeleton Gusgen Mines Drain HP equal to damage dealt All Enemies Action M - Dark INT 3 135 MP
Bludgeon Cardian Rose Tower Chainstrikes 1 Enemy Action P - Blunt STR 6 280 MP
Body Slam Shadow Dragon Xarcabard Close Skillchain: Gravitation 1 Enemy Action P - Fire STR+VIT 50 TP
Cannonball Maat/Wamouracampa Ru'lude Gardens Damage 1 Enemy Action M - Light & Blunt VIT 3 300 MP
Carcharian Verve Rockfin Bibiki Bay Crit Multiplier +15% 4 Turns Self Instant 8 220 MP
Charged Whisker Coeurl Labyrinth of Onzozo Additional damage on Lightningday All Enemies Action M - Lightning INT 240 MP
Claw Cyclone Tiger Sauromugue Champaign High Crit Rate, Inflicts Bleed 1 Enemy Action P - Slashing STR+AGI 110 MP
Cocoon Crawler Buburimu Peninsula Gain 10% of Max HP as temp shield each turn, AGI -15% Stance Self Instant HP 8 75 MP
Cold Wave Snoll Pso'Xja Bonus TP on Crit Close Skillchain: Induration All Enemies Action M - Ice INT 5 350 MP 50 TP
Cursed Sphere Damselfly Valkurm Dunes 50% Chance to inflict Curse 5 Turns All Enemies Action M - Water INT 130 MP
Cyclonic Wing Vrtra King Ranperre's Tomb 50% Chance to inflict Disease 3 Turns All Enemies Action M - Wind INT 379 MP
Death Ray Hecteyes Pso'Xja Close Skillchain: Fusion 1 Enemy Action M - Darkness INT 180 MP
Death Scissors Scorpion Eastern Altepa Desert High Crit Rate 1 Enemy Action P - Slashing STR 216 MP
Diamondback Merit Temp HP Shield +2000 9 Turns Self Action 9 250 MP
Dimensional Death Fomor Ranguemont Pass VIT & MND -15% 2 Turns 1 Enemy Action M - Darkness INT 6 225 MP
Eyes on Me Ahriman Dynamis Valdeunia User gains Hate Battle 1 Enemy Instant M - Darkness INT 6 90 MP
Feather Barrier Roc Sauromugue Champaign 20% Phys Evasion 8 Turns Self Action 7 310 MP
Feather Storm Yagudo Tahrongi Canyon Damages two random enemies 1 Enemy Instant M - Wind & Piercing INT+AGI 3 75 MP
Foot Kick Rabbit West Ronfaure 20% Chance to disable Critical hits for 2 turns 2 Turns 1 Enemy Instant P - Blunt STR 4 80 MP
Frenetic Rip Atma Weapon Dynamis - Bastok Strike x5, inflict Paralyze 2 Turns 1 Enemy Action P - Slashing AGI 4 220 MP
Frightful Roar Taurus Rose Tower Inflict Magic Break 3 Turns All Enemies Action M INT 6 600 MP
Frost Breath Raptor Sauromugue Champaign Inflict Frostbitten, close Skillchain: Distortion 2 Turns 1 Enemy Action M - Ice INT 50 TP
Geist Wall Eft Bibiki Bay Removes most beneficial statuses (Dispel) All Enemies Action 6 300 MP
Goblin Rush Goblin Buburimu Peninsula Strikes 3 times with high variance 1 Enemy Action P - Slashing STR 140 MP
Grand Slam Gigas Qufim Ignores HP shields All Enemies Action P - Blunt STR 140 MP
Headbutt Dhalmel/Quadav Tahrongi Canyon 25% chance to inflict Stun (Front Row Only) 1 Turn 1 Enemy Instant P - Blunt STR 5 99 MP
Healing Breeze Dhalmel Tahrongi Canyon Restores HP and removes Weight All Allies Action MND 140 MP
Hecatomb Wave Kindred Dynamis Jeuno 15% Chance to Inflict Verblind 5 Turns All Enemies Action M - Wind INT 189 MP
Helldive Vulture Buburimu Peninsula Damage 1 Enemy Action P - Fire & Piercing STR 155 MP
Hydro Shot Sahagin Den of Rancor Inflict Drown & Evasion Down 3 Turns 1 Enemy Action M - Water INT 66 MP
Hysteric Barrage Lamia Toraimarai Canal Strike x5 Inflicts Bleed 1 Enemy Action P - Piercing STR 6 350 MP
Ice Break Colossus Fei'Yin Inflict Mind Break and Frost 3 Turns 1 Enemy Action M - Ice INT+VIT 240 MP
Jet Stream Bat Trio Garlaige Citadel Strike 3x, close Skillchain:Detonation 1 Enemy Action M - Wind INT+AGI 50 TP
Jettatura Hippogryph Ru'Aun Gardens Inflict Terror Random 1-2 Turns 1 Enemy Action 15 400 MP
Laser Merit Interrupts 'charging' Skills and Spells 1 Enemy Instant M - Fire INT 8 600 MP
Light of Penance Tonberry Yuhtunga Jungle DoT and +20% Light Damage Taken 3 Turns 1 Enemy Action M - Light INT 165 MP
Maelstrom Sea Monk Korroloka Tunnel -20% STR +20% Water DMG Taken 2 turns 1 Enemy Instant M - Water INT 4 125 MP
Magic Fruit Opo-Opo Yuhtunga Jungle Removes common Negative Conditions Self Instant 6 170 MP
Magnetite Cloud Antican Eastern Altepa Desert Turn Delay +3 1 Enemy Action M - Earth INT 10 170 MP
Mandibular Bite Antlion Quicksand Caves Inflict Rasp & Speed Break 3 Turns 1 Enemy Action P - Earth STR 6 170 MP
Metallic Body Buburimu Peninsula Gain temp HP shield equal to VIT x2 3 Turns Self Instant 4 90 MP
Mighty Guard Merit Protect II & Shell II 10 Turns All Allies Action 10 377 MP
Mimic Merit Perform last ability the Target used Ally or Enemy Action 8 20 TP
Mind Blast Mind Craver Toraimarai Canal 50% Chance to Inflict Paralyze & Amnesia 2 / 3 Turns 1 Enemy Action M - Lightning MND 4 256 MP
Momento Mori Undying King Pso'Xja INT +15% 8 Turns All Allies Action 12 100 TP
Mysterious Light Clockwork Pod Fei'Yin Inflict Weight 2 Turns All Enemies Action M - Wind & Light MND 3 140 MP
Pinecone Bomb Treant Jugner Forest Inflict Sap on lesser foes 3 Turns 1 Enemy Action P - Blunt AGI+VIT 115 MP
Pollen Bee Tahrongi Canyon Restores HP, can crit 1 Ally Action MND 35 MP
Power Attack Beetle West Ronfaure Close Skillchain:Impaction 1 Enemy Action P - Blunt STR 50 TP
Queazyshroom Funguar West Ronfaure Inflict Poison 5 / 3 Turns 1 Enemy Instant M - Dark INT 5 48 MP
Radiant Breath Wyvern Ifrit's Cauldron 50% Chance to Inflict Radiance 2 Turns 1 Enemy Action M - Light INT 199 MP
Regeneration Sea Monk Korroloka Tunnel Applies Regen & Haste 6 / 4 Turns Self Instant 1 240 MP
Sandspin Worm Gusgen Mines 25% to inflict Blind 3 Turns All Enemies Action M - Earth AGI 40 MP
Self-Destruct Merit Apply Self-Destruct for 4 Turns (Blow up when die) 4 Turns Self Action TRUE INT 8 20 TP
Screwdriver Pugil East Ronfaure Inflict Wasting, close Skillchain: Reverberation 1 Enemy Action P - Water STR 50 TP
Seedspray Ochu Earth Cavern Strike x3 Close Skillchain:Scission 1 Enemy Action P - Earth STR 50 TP
Sheep Song Sheep Konschtat Highlands 75% Chance to Sleep Target & User 3 Turns 1 Enemy Instant 7 37 MP
Sickle Slash Spider Eastern Altepa Desert 25% Chance to inflict Slashing Weakness 2 Turns 1 Enemy Action P - Slashing STR 4 125 MP
Sound Blast Cockatrice Sauromugue Champaign Ignores defense, inflicts -25% INT for 2 turns 2 Turns 1 Enemy Action P VIT 125 MP
Spinal Cleave Qutrub King Ranperre's Tomb Grants additonal TP 1 Enemy Action P - Slashing STR 369 MP
Stinking Gas Necroplasm Ordelle Cave's (40+) Inflict Rot 5 Turns All Enemies Action M - Darkness MND+VIT 4 65 MP
Terror Touch Bogy Rolanberry Fields 25% Chance to inflict Terror for 1 Enemy-2 Turns Random 1-2 Turns 1 Enemy Action P - Darkness MND 8 55 MP
Tonberry Knife Merit Cannot crit 4 Turns 1 Enemy Action P - Piercing 6 1200 MP
Triumphant Roar Epialtes Lower Delkfutt's Tower STR +1 Enemy5% 3 Turns All Allies Instant 10 150 MP
Vampiric Hunger Morbolger Ordelle Cave's (75+) Drain HP equal to DMG dealt 1 Enemy Action P - Piercing STR 4 320 MP
Venom Shell Uragnite Purgonurgo Isle Inflict Poison & MND -1 Enemy0% 3-5 Turns All Enemies Action M - Water INT 170 MP
White Wind Eden Pso'Xja Heal Allies, temp Shield becomes new HP Total All Allies Action MND 10 500 MP
Wild Carrot Savanna Rarab Bibiki Bay Restore HP 1 Enemy Instant MND+AGI 6 110 MP
Wild Oats Mandragora Tahrongi Canyon Inflict Armor Break for 3 turns 3 Turns 1 Enemy Action P - Earth STR 55 MP
Zephyr Mantle Puk Temple of Uggalepih Gain Blink for 3 Turns 3 Turns All Allies Action 120 MP


Merits
Name Level Description Duration Scope Speed Damage Type Attribute CD Cost JP Cost Merit Cost
Aqua Lung 75 Inflict Drown II 3 Turns All Enemies Action M - Water INT 5 360 MP 5000 5
Diamondback 75 Temp HP Shield +2000 9 Turns Self Action 9 250 MP 5000 5
Mimic 75 Perform last ability the target used Ally or Enemy Action 8 20 TP 5000 5
Laser 75 Interrupts charging skills and spells 1 Enemy Instant M - Fire INT 8 600 MP 5000 5
Mighty Guard 75 Protect II & Shell II 10 Turns All Allies Action 10 377 MP 5000 5
Self-Destruct 75 Apply Self-Destruct (Deal DMG upon hitting 0 HP) 4 Turns Self Action True damage INT 8 20 TP 5000 5
Tonberry Knife 75 Cannot Crit 4 Turns 1 Enemy Action P - Piercing 6 1200 MP 5000 5
Assimilation 75 Icon appears over enemies who can teach new Blue Magic 1500 2
Bloodborne Immunity 75 Immune to Zone Effects 5000 5
Ingenious 75 15% INT Bonus when MP is above 50% 2000 3
Opportunist 75 15% STR Bonus when MP is below 50% 3000 3
Azure Affinity 75 All Blue Magic DMG +10% 5000 5
Unbridled Learning II 75 Blue Magic Capacity +1 4500 3
Ascendency 75 Damage, Blue Magic DMG Up +25% 5 Turns 1 Enemy Action Magic STR+INT 30 3 Limit Bars 6000 10