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Jacks of all trades, masters of none. Primarily support casters who can weaken even the strongest enemies, and enchant weapons with elemental magic.
Jacks of all trades, masters of none. Primarily support casters who can weaken even the strongest enemies, and enchant weapons with elemental magic.


Difficulty: Medium
'''Difficulty:''' Medium


Role: Support, Damage
'''Role:''' Support, Damage
{| class="wikitable sortable mw-sticky-header"
 
{| class="wikitable sortable mw-collapsible job-table"
|+ [[File:Sword.png]]Sword Weaponskills
|+ [[File:Sword.png]]Sword Weaponskills
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{| class="wikitable sortable mw-sticky-header"
{| class="wikitable sortable mw-collapsible job-table"
|+ [[File:Staff.png]]Staff Weaponskills
|+ [[File:Staff.png]]Staff Weaponskills
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{| class="wikitable"
 
{| class="wikitable sortable mw-collapsible job-table"
|+[[File:Club2.png]]Wand Weaponskills
|+[[File:Club2.png]]Wand Weaponskills
!Name
!Name
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|2500
|2500
|}
|}
{| class="wikitable sortable mw-sticky-header"
 
{| class="wikitable sortable mw-collapsible job-table"
|+ [[File:Trait.png]]Passive Traits
|+ [[File:Trait.png]]Passive Traits
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{| class="wikitable sortable mw-sticky-header"
{| class="wikitable sortable mw-collapsible job-table"
|+ [[File:Limitbreak.png]]Chainspell Abilities
|+ [[File:Limitbreak.png]]Chainspell Abilities
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{| class="wikitable"
 
{| class="wikitable sortable mw-collapsible job-table"
|+[[File:RDMICON.png]]Red Magic Abilities
|+[[File:RDMICON.png]]Red Magic Abilities
!Name
!Name
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|160 MP
|160 MP
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|}
{| class="wikitable sortable mw-sticky-header"
 
{| class="wikitable sortable mw-collapsible job-table"
|+ [[File:Merit.png]]Merits
|+ [[File:Merit.png]]Merits
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| Stoneskin II|| 75|| HP Shield +1250|| || All Allies|| Instant|| || || 7|| 350 MP|| 5000||5
| Stoneskin II|| 75|| HP Shield +1250|| || All Allies|| Instant|| || || 7|| 350 MP|| 5000||5
|-
|-
| Blink II|| 75|| Phys/Magic Evasion +15%|| 4 Turns|| All Allies|| Instant|| || || 7|| 140 MP|| 5000||5
| Blink II|| 75|| Phys/Magic Evasion +15%|| 4 Turns|| All Allies|| Instant|| || || 15|| 140 MP|| 5000||5
|-
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Latest revision as of 02:31, 23 December 2025

Jacks of all trades, masters of none. Primarily support casters who can weaken even the strongest enemies, and enchant weapons with elemental magic.

Difficulty: Medium

Role: Support, Damage

Sword Weaponskills
Name Level Description Input Scope Speed Damage Type Attribute Cost JP Cost
Fast Blade 1 Strike x2 Open Skillchain Scission Clock 1 Enemy Action P - Slashing STR 100 TP 150
Burning Blade 20 Close Skillchain Liquefaction Circle 1 Enemy Action P - Fire STR + INT 100 TP 1500
Flat Blade 40 Inflict Paralyze, Open Skillchain Gravitation Circle 1 Enemy Action P - Earth + Blunt STR + VIT 100 TP 2500
Seraph Blade 60 Strike x2, Close Skillchain Fusion Circle 1 Enemy Action P - Light + Slashing STR + MND 100 TP 2500
Staff Weaponskills
Name Level Description Input Scope Speed Damage Type Attribute Cost JP Cost
Shell Crusher 1 Inflict Armor Break, Open Skillchain Reverberation Tap 1 Enemy Action M - Blunt INT + STR 100 TP 150
Starburst 20 Close Skillchain Induration Circle 1 Enemy Action M - Ice INT + MND 100 TP 1500
Sunburst 40 Open Skillchain Fusion Tap 1 Enemy Action M - Light INT + MND 100 TP 2500
Soul Syphon 60 Drain MP, Close Skillchain Gravitation Circle 1 Enemy Action M - Darkness INT 100 TP 2500
Wand Weaponskills
Name Level Description Input Scope Speed Damage Type Attribute Cost JP Cost
Shining Strike 1 Open Skillchain Induration Circle 1 Enemy Action M - Blunt + Light MND + STR 100 TP 150
Brain Shaker 20 Inflict Silence, Close Skillchain Detonation Clock 1 Enemy Action M - Blunt + Wind MND + STR 100 TP 1500
True Strike 40 Open Skillchain Distortion, cannot miss Circle 1 Enemy Action M - Blunt + Ice MND + STR 100 TP 2500
Judgment 60 Inflict Pacify, Open Skillchain Fragmentation Circle 1 Enemy Action M - Blunt + Lightning MND + STR 100 TP 2500
Passive Traits
Name Level Description JP Cost Testimony
Max HP Boost I 1 Max HP +5% 1500 MNK x1
Max MP Boost I 1 MP +5% 1500 BLM x1
Intelligence Boost I 1 INT +5% 1500 BLM x1
Intelligence Boost II 25 INT +5% 2500 BLM x2
Mind Boost I 1 MND +5% 1500 WHM x 1
Mind Boost II 25 MND +5% 2500 WHM x 2
Clear Mind I 1 5% MP Cost Reduction 1500 WHM x1
Clear Mind II 25 5% MP Cost Reduction 3000 WHM x1 BLM x1
Auto-Refresh 1 Restores 1% MP every turn in battle 2000 RDM x2
Resist Petrify 1 50% Petrify Resist 1500 MNK x1
Elemental Harmony 30 For every matching passive in party, Elemental DMG UP 5/10/15% 4000 BLM x4
Fencer 1 25% Increase to basic attack damage with no offhand on 1500 RDM x3
Chainspell Abilities
Name Level Description Duration Scope Speed Damage Type Attribute CD Cost
Scathe 1 Damage 2 Random Enemies Free, Requires Chainspell Magic INT 33% MP
Spellblade 8 25% INT & AGI 5 Turns Self Free, Requires Chainspell 1 33% MP
Renew 13 Restore 50% HP 1 Ally Free, Requires Chainspell 33% MP
Saber 18 Phys DMG Up +20% 5 Turns 1 Ally Free, Requires Chainspell 33% MP
Addle 28 Disable Physical Skills 2 Turns 1 Enemy Free, Requires Chainspell 33% MP
Verfresh 30 5% MP Regen, stacks with Refresh Battle 1 Ally Free, Requires Chainspell 33% MP
Frazzle 40 -20% All Stats 2 Turns 1 Enemy Free, Requires Chainspell 33% MP
Verdispel 43 Removes most beneficial statuses 1 Enemy Free, Requires Chainspell 33% MP
Verhaste 50 15% AGI, doesn't stack with similar effects 3 Turns All Allies Free, Requires Chainspell 33% MP
Verraise 63 Revive at 50% Max HP with Weakness 1 Ally Free, Requires Chainspell 33% MP
Red Magic Abilities
Name Level Description Duration Scope Speed Damage Type Attribute CD Cost
Chainspell 1 Unlock powerful Instant Spells, Recover 50% MP Turn End Self Instant 30 1
Stone 1 Damage 1 Enemy Action M - Earth INT 20 MP
Cure 1 Restore HP, Cure Sleep 1 Ally Action 15 MP
Riposte 2 -15% Evasion, Front Row Only 2 Turns 1 Enemy Action P - Piercing AGI + INT 4 30 TP
Water 3 Damage 1 Enemy Action M - Water INT 20 MP
Poison 4 Inflict Poison 5 Turns 1 Enemy Instant 40 MP
Blind 6 Inflict Blind 3 Turns 1 Enemy Instant 40 MP
Aero 7 Damage 1 Enemy Action M - Wind INT 20 MP
Silence 8 Inflict Silence 3 Turns 1 Enemy Instant 40 MP
Dia 9 -10% VIT, Damage over time 4 Turns 1 Enemy Instant M - Light MND 3 20 MP
Fire 10 Damage 1 Enemy Action M - Fire INT 20 MP
Enstone 11 Additional Earth DMG to attacks 4 Turns 1 Ally Action Earth Caster's INT 13% MP
Blizzard 12 Damage 1 Enemy Action M - Ice INT 20 MP
Enwater 13 Additional Water DMG to attacks 4 Turns 1 Ally Action Water Caster's INT 13% MP
Thunder 14 Damage 1 Enemy Action M - Lightning INT 20 MP
Enaero 15 Additional Wind DMG to attacks 4 Turns 1 Ally Action Wind Caster's INT 13% MP
Cure II 16 Restore HP, Cure Sleep 1 Ally Action MND 50 MP
Enfire 17 Additional Fire DMG to attacks 4 Turns 1 Ally Action Fire Caster's INT 13% MP
Protect 18 -15% Phys DMG Taken 10 Turns All Allies Action 50 MP
Enblizzard 19 Additional Ice DMG to attacks 4 Turns 1 Ally Action Ice Caster's INT 13% MP
Refresh 20 MP Regen +5% 6 Turns 1 Ally Instant 45 MP
Enthunder 21 Additional Lightning DMG to attacks 4 Turns 1 Ally Action Lightning Caster's INT 13% MP
Shell 22 -15% Magic DMG Taken 10 Turns All Allies Action 50 MP
Paralyze 23 Inflict Paralyze 3 Turns 1 Enemy Instant 40 MP
Stoneskin 24 500 HP Shield 1 Ally Instant 4 130 MP
Sleep 25 Inflict Sleep 3 Turns 1 Enemy Instant 3 40 MP
Stone II 27 Damage 1 Enemy Action M - Earth INT 50 MP
Slow 28 Inflict Slow 3 Turns 1 Enemy Instant 45 MP
Water II 29 Damage 1 Enemy Action M - Water INT 50 MP
Duality 30 MP Regen +5%, Debuff Success Chance +5% Stance Self Instant 6
Aero II 31 Damage 1 Enemy Action M - Wind INT 50 MP
Raise 32 Revive at 50% Max HP with Weakness 1 Ally Action 200 MP
Fire II 33 Damage 1 Enemy Action M - Fire INT 50 MP
Blizzard II 34 Damage 1 Enemy Action M - Ice INT 50 MP
Blink 35 Phys/Mag Evasion +15% 4 Turns Self + Ally Instant 7 65 MP
Thunder II 36 Damage 1 Enemy Action M - Lightning INT 50 MP
Haste 37 15% AGI, doesn't stack with similar Effects 3 Turns 1 Ally Instant 5 140 MP
Cure III 38 Restore HP, Cure Sleep 1 Ally Action MND 100 MP
Convert 40 Swap HP and MP values Self Free 5 25 TP
Dispel 42 Removes most beneficial statuses 1 Enemy Action 6 125 MP
Gravity 45 Ignores defense, Lesser Foes suffer 25% current HP 1 Enemy Action Magic INT 80 MP
Stone III 50 Damage 1 Enemy Action M - Earth INT 125 MP
Cure IV 52 Restore HP, Cure Sleep 1 Ally Action MND 150 MP
Water III 54 Damage 1 Enemy Action M - Water INT 125 MP
Aero III 58 Damage 1 Enemy Action M - Wind INT 125 MP
Phalanx 60 15% VIT & MND 5 Turns Self + Ally Instant 7 80 MP
Fire III 62 Damage 1 Enemy Action M - Fire INT 125 MP
Blizzard III 66 Damage 1 Enemy Action M - Ice INT 125 MP
Thunder III 70 Damage 1 Enemy Action M - Lightning INT 125 MP
Gravity II 75 Ignores defense, Lesser Foes suffer 50% current HP 1 Enemy Action Magic INT 160 MP
Merits
Name Level Description Duration Scope Speed Damage Type Attribute CD Cost JP Cost Merit Cost
Float 75 Gain Float 5 Turns All Allies Action 5 200 MP 5000 5
Verpoison 75 Inflict Verpoison 3 Turns 1 Enemy Instant INT 10 140 MP 2500 2
Verblind 75 Inflict Verblind 2 Turns 1 Enemy Instant 10 140 MP 2500 2
Versilence 75 Inflict Versilence 2 Turns 1 Enemy Instant 10 140 MP 2500 2
Verslow 75 Inflict Verslow 2 Turns 1 Enemy Instant 10 140 MP 2500 2
Versleep 75 Inflict Versleep 2 Turns 1 Enemy Instant 10 140 MP 2500 2
Verparalyze 75 Inflict Verparalyze 2 Turns 1 Enemy Instant 10 140 MP 2500 2
Verstone 75 High Critical Rate 1 Enemy Action M - Earth INT + MND 350 MP 3000 3
Verwater 75 High Critical Rate 1 Enemy Action M - Water INT + MND 350 MP 3000 3
Veraero 75 High Critical Rate 1 Enemy Action M - Wind INT + MND 350 MP 3000 3
Verfire 75 High Critical Rate 1 Enemy Action M - Fire INT + MND 350 MP 3000 3
Verblizzard 75 High Critical Rate 1 Enemy Action M - Ice INT + MND 350 MP 3000 3
Verthunder 75 High Critical Rate 1 Enemy Action M - Lightning INT + MND 350 MP 3000 3
Convert II 75 Swap HP and MP values 1 Ally (Not Self) Free 10 25 TP 5000 5
Stoneskin II 75 HP Shield +1250 All Allies Instant 7 350 MP 5000 5
Blink II 75 Phys/Magic Evasion +15% 4 Turns All Allies Instant 15 140 MP 5000 5