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Devoted healers that are unequaled in their ability to mend wounds, as well as using powerful buffs that reduce the physical and magical damage the party suffers.
Devoted healers that are unequaled in their ability to mend wounds, as well as using powerful buffs that reduce the physical and magical damage the party suffers.


Difficulty: Easy
'''Difficulty:''' Easy


Role: Healer
'''Role:''' Healer
{| class="wikitable sortable mw-sticky-header"
 
{| class="wikitable sortable mw-collapsible job-table"
|+ [[File:Club2.png]]Wand Weaponskills
|+ [[File:Club2.png]]Wand Weaponskills
|-
|-
! Name !! Level !! Description !! Input !! Scope !! Speed !! Damage Type !! Attribute !! Cost !! JP Cost
! Name !! Level !! Description !! Input !! Scope !! Speed !! Damage Type !! Attribute !! Cost !! JP Cost
!
!
|-
|-
| Shining Strike|| 1|| Open Skillchain Induration|| Circle|| 1 Enemy|| Action|| M - Blunt + Light|| MND + STR|| 100 TP||150
| Shining Strike|| 1|| Open Skillchain Induration|| Circle|| 1 Enemy|| Action|| M - Blunt + Light|| MND + STR|| 100 TP||150
|
|
|-
|-
| Brain Shaker|| 20|| Inflict Silence, Close Skillchain Detonation|| Clock|| 1 Enemy|| Action|| M - Blunt + Wind|| MND + STR|| 100 TP||1500
| Brain Shaker|| 20|| Inflict Silence, Close Skillchain Detonation|| Clock|| 1 Enemy|| Action|| M - Blunt + Wind|| MND + STR|| 100 TP||1500
|
|
|-
|-
| True Strike|| 40|| Open Skillchain Distortion, cannot miss|| Circle|| 1 Enemy|| Action|| M - Blunt + Ice|| MND + STR|| 100 TP||2500
| True Strike|| 40|| Open Skillchain Distortion, cannot miss|| Circle|| 1 Enemy|| Action|| M - Blunt + Ice|| MND + STR|| 100 TP||2500
|
|
|-
|-
| Judgment|| 60|| Inflict Pacify, Open Skillchain Fragmentation|| Circle|| 1 Enemy|| Action|| M - Blunt + Lightning|| MND + STR|| 100 TP||2500
| Judgment|| 60|| Inflict Pacify, Open Skillchain Fragmentation|| Circle|| 1 Enemy|| Action|| M - Blunt + Lightning|| MND + STR|| 100 TP||2500
|
|
|-
|-
|[[File:Merit.png|left]]Hexastrike  
|Hexastrike  
|75
|75
|Strike x6, Open Skillchain Fusion
|Strike x6, Open Skillchain Fusion
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|STR
|STR
|100 TP
|100 TP
|5000 + Merit x5
|5000 + [[File:Merit.png]] x5
|
|
|-
|-
|}
|}


{| class="wikitable sortable mw-sticky-header"
{| class="wikitable sortable mw-collapsible job-table"
|+ [[File:Trait.png]]Passive Traits
|+ [[File:Trait.png]]Passive Traits
|-
|-
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|}
|}


{| class="wikitable sortable mw-sticky-header"
{| class="wikitable sortable mw-collapsible job-table"
|+ [[File:WHMICON.png]]White Magic Abilities & Spells
|+ [[File:WHMICON.png]]White Magic Abilities & Spells
|-
|-
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|}
|}


{| class="wikitable sortable mw-sticky-header"
{| class="wikitable sortable mw-collapsible job-table"
|+ [[File:Merit.png]]Merits
|+ [[File:Merit.png]]Merits
|-
|-
! Name !! Level !! Description !! Duration !! Scope !! Speed !! CD !! Cost !! JP Cost !! Merits
! Name !! Level !! Description !! Duration !! Scope !! Speed !! CD !! Cost !! JP Cost !! Merit Cost
|-
|-
| Arise|| 75|| Revive without Weakness, apply Protect II & Shell II|| 10 Turns|| 1 Ally|| Action|| 20|| 600 MP|| 5000||5
| Arise|| 75|| Revive without Weakness, apply Protect II & Shell II|| 10 Turns|| 1 Ally|| Action|| 20|| 600 MP|| 5000||5
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| Reraise|| 75|| Auto-Revive after falling to 0 HP|| || 1 Ally|| Action|| 10|| || 5000||5
| Reraise|| 75|| Auto-Revive after falling to 0 HP|| || 1 Ally|| Action|| 10|| || 5000||5
|-
|-
| Hastega|| 75|| 15% AGI, doesn't stack with similar Effects|| 3 Turns|| All Allies|| Action|| 6|| 400 MP|| 5000||5
| Hastega|| 75|| 15% AGI, doesn't stack with similar Effects|| 3 Turns|| All Allies|| Action|| 6|| 200 MP|| 5000||5
|-
|-
| Esuna|| 75|| Remove many Negative Status Effects|| || All Allies|| Action|| 2|| 110 MP|| 5000||5
| Esuna|| 75|| Remove many Negative Status Effects|| || All Allies|| Action|| 2|| 110 MP|| 5000||5
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| Temperance|| 75|| Grant target a stacking reservoir healing, used when damaged|| || 1 Ally|| Instant|| 10|| 100 MP|| 5000||5
| Temperance|| 75|| Grant target a stacking reservoir healing, used when damaged|| || 1 Ally|| Instant|| 10|| 100 MP|| 5000||5
|-
|-
| Sanctuary|| 75|| Target is immune to almost all harm and status, cannot deal DMG|| 2 Turns|| 1 Ally|| Instant|| 30|| 4 Limit Bars|| 6000||10
| Sanctuary|| 75|| Target is immune to almost all harm and status, cannot deal DMG|| 2 Turns|| 1 Ally|| Instant|| 30|| 4 [[File:Limitbreak.png]]|| 6000||10
|-
|-
|}
|}

Latest revision as of 02:30, 23 December 2025

Devoted healers that are unequaled in their ability to mend wounds, as well as using powerful buffs that reduce the physical and magical damage the party suffers.

Difficulty: Easy

Role: Healer

Wand Weaponskills
Name Level Description Input Scope Speed Damage Type Attribute Cost JP Cost
Shining Strike 1 Open Skillchain Induration Circle 1 Enemy Action M - Blunt + Light MND + STR 100 TP 150
Brain Shaker 20 Inflict Silence, Close Skillchain Detonation Clock 1 Enemy Action M - Blunt + Wind MND + STR 100 TP 1500
True Strike 40 Open Skillchain Distortion, cannot miss Circle 1 Enemy Action M - Blunt + Ice MND + STR 100 TP 2500
Judgment 60 Inflict Pacify, Open Skillchain Fragmentation Circle 1 Enemy Action M - Blunt + Lightning MND + STR 100 TP 2500
Hexastrike 75 Strike x6, Open Skillchain Fusion Clock 1 Enemy Action P - Blunt STR 100 TP 5000 + x5
Passive Traits
Name Level Description JP Cost Testimony
Max MP Boost I 1 MP +5% 1500 BLM x1
Max MP Boost II 25 MP +5% 2500 BLM x2
Max MP Boost III 50 MP +5% 4000 BLM x3
Mind Boost I 1 MND +5% 1500 WHM x 1
Mind Boost II 25 MND +5% 2500 WHM x 2
Mind Boost III 50 MND +5% 4000 WHM x3
Clear Mind I 1 5% MP Cost Reduction 1500 WHM x1
Clear Mind II 25 5% MP Cost Reduction 3000 WHM x1, BLM x1
SOS - Protect 20 Grants Protect while HP is below 30% 2000 RDM x1, WHM x1
Resist Silence 1 50% Silence Resist 1500 WHM x1
White Magic Abilities & Spells
Name Level Description Duration Scope Speed Damage Type Attribute CD Cost
Cure 1 Restore HP, Cure Sleep 1 Ally Action 15 MP
Dia 1 -10% VIT, Damage over time 4 Turns 1 Enemy Instant M - Light MND 3 20 MP
Benediction 1 Restore all HP and remove common Negative status effects All Allies Action 30 1
Banish 3 Damage 1 Enemy Action M - LIght MND 20 MP
Blindna 4 Remove Blind 1 Ally Instant 20 MP
Barstone 5 20% Earth Resist, doesn't stack with similar effects 8 Turns 1 Ally 70 MP
Poisona 6 Remove Poison 1 Ally Instant 20 MP
Protect 8 -15% Phys DMG Taken 10 Turns All Allies Action 50 MP
Barfire 10 20% Fire Resist, doesn't stack with similar effects 8 Turns 1 Ally 70 MP
Cure II 11 Restore HP, Cure Sleep 1 Ally Action MND 50 MP
Paralyna 12 Remove Paralyze 1 Ally Instant 20 MP
Baraero 13 20% Wind Resist, doesn't stack with similar effects 8 Turns 1 Ally 70 MP
Divine Seal 15 Healing Done +25% 2 Turns Self Instant 5 50 TP
Curaga 16 Restore HP, Cures Sleep All Allies Action MND 190 MP
Shell 17 -15% Magic DMG Taken 10 Turns All Allies Action 50 MP
Stona 18 Remove Petrify 1 Ally Instant 20 MP
Silena 19 Remove Silence 1 Ally Instant 20 MP
Raise 20 Revive at 50% Max HP with Weakness 1 Ally Action 200 MP
Barwater 22 20% Water Resist, doesn't stack with similar effects 8 Turns 1 Ally 70 MP
Regen 23 10% HP Regen 6 Turns 1 Ally Instant 3 50 MP
Barthunder 27 20% Lightning Resist, doesn't stack with similar effects 8 Turns 1 Ally 70 MP
Banish II 30 Damage 1 Enemy Action M - LIght MND 125 MP
Cure III 33 Restore HP, Cure Sleep 1 Ally Action MND 100 MP
Cursna 35 Remove Curse 1 Ally Instant 20 MP
Barblizzard 37 20% Ice Resist, doesn't stack with similar effects 8 Turns 1 Ally 70 MP
Martyr 38 Restore 50% Max HP 1 Ally Free 50% HP
Banishga 40 Damage All Enemies Action M - Light MND 220 MP
Dia II 42 -10% VIT, Damage over time 6 Turns 1 Enemy Instant M - Light MND 3 60 MP
Stoneskin 43 500 HP Shield 1 Ally Instant 4 130 MP
Protect II 44 -20% Phys DMG Taken 10 Turns All Allies Action 120 MP
Erase 46 Remove common Negative Conditions 1 Ally Action 110 MP
Cure IV 47 Restore HP, Cure Sleep 1 Ally Action MND 150 MP
Blink 49 Phys/Mag Evasion +15% 4 Turns Self + Ally Instant 7 65 MP
Shell II 50 -20% Magic DMG Taken 10 Turns All Allies Action 120 MP
Haste 53 15% AGI, doesn't stack with similar Effects 3 Turns 1 Ally Instant 5 140 MP
Hold 57 Inflicts Stun 1 Turn All Enemies Action Sealed for 10 Turns 30 140 MP
Curaga II 59 Restore HP, Cures Sleep All Allies Action MND 350 MP
Devotion 60 Restore 50% Max MP 1 Ally Action 50% HP
Cure V 63 Restore full HP, Cures Sleep 1 Ally Action MND 240 MP
Raise II 66 Revive at full HP with Weakness 1 Ally Action 300 MP
Repose 68 Inflicts Sleep, ignores Hate 3 Turns 1 Enemy Action 80 MP
Holy 70 Damage 1 Enemy Action M - Light MND 350 MP
Aquaveil 75 Negate the nex tcommon status effect Battle Self + Ally Action 8 155 MP
Merits
Name Level Description Duration Scope Speed CD Cost JP Cost Merit Cost
Arise 75 Revive without Weakness, apply Protect II & Shell II 10 Turns 1 Ally Action 20 600 MP 5000 5
Reraise 75 Auto-Revive after falling to 0 HP 1 Ally Action 10 5000 5
Hastega 75 15% AGI, doesn't stack with similar Effects 3 Turns All Allies Action 6 200 MP 5000 5
Esuna 75 Remove many Negative Status Effects All Allies Action 2 110 MP 5000 5
Life 75 Revive at 50% HP with Weakness All Allies Action 2 400 MP 5000 5
Temperance 75 Grant target a stacking reservoir healing, used when damaged 1 Ally Instant 10 100 MP 5000 5
Sanctuary 75 Target is immune to almost all harm and status, cannot deal DMG 2 Turns 1 Ally Instant 30 4 6000 10