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Elemental sages who draw from the land's power to cast spells and shift between healing and offensive roles, powering their magic with the essence of life.
 
'''Difficulty:''' Medium
 
'''Role:''' Damage, Healer
 
{| class="wikitable sortable mw-collapsible job-table"
|+[[File:Axe.png]]Axe Weaponskills
!Name
!Level
!Description
!Input
!Scope
!Speed
!Damage Type
!Attribute
!Cost
!JP Cost
!
|-
|Raging Axe
|1
|Strike x2, Open Skillchain Liquefaction
|Tap
|1 Enemy
|Action
|P - Slashing
|STR
|
|100 TP
|150
|-
|Smash Axe
|20
|Close Skillchain Impaction
|Circle
|1 Enemy
|Action
|P - Earth + Slashing
|STR
|
|100 TP
|1500
|-
|Avalanche Axe
|40
|Open Skillchain Distortion
|Circle
|1 Enemy
|Action
|P - Ice + Slashing
|STR
|
|100 TP
|2500
|-
|Rampage
|60
|Strike x5, Close Skillchain Fragmentation
|Clock
|1 Enemy
|Action
|P - Slashing
|STR
|
|100 TP
|2500
|}
 
{| class="wikitable sortable mw-collapsible job-table"
|+[[File:Trait.png]]Passive Traits
!Name
!Level
!Description
!JP Cost
!Testimony
|-
|Max HP Boost I
|1
|Max HP +5%
|1500
|MNK x1
|-
|Max HP Boost II
|25
|Max HP +5%
|2500
|MNK  x2
|-
|Max HP Boost III
|50
|Max HP +5%
|4000
|MNK x3
|-
|Intelligence Boost I
|1
|INT +5%
|1500
|BLM x1
|-
|Intelligence Boost III
|25
|INT +5%
|2500
|BLM x2
|-
|Intelligence Boost III
|50
|INT +5%
|4000
|BLM x3
|-
|SOS - Shell
|20
|Grants Shell while HP is below 30%
|2000
|RDM x1 WHM x1
|-
|Regenerate TP
|1
|Gain 2 TP every turn
|2000
|MNK x1
|-
|Elemental Harmony
|30
|For every matching passive in party, Elemental DMG UP 5/10/15%
|4000
|BLM x4
|-
|Resist Sorcery
|1
|50% Resist to Rasp, Drown, Choke, Burn, Frost and Shock
|1500
|BLM x1
|-
|Nature's Immunity
|1
|Immune to zone effects
|2500
|WHM x2
|}
 
===== ''Note -- All Geomancer Spells are available to use from level one once learned from the respective [[Geomancer Fonts]]'' =====
 
{| class="wikitable sortable mw-collapsible job-table"
|+[[File:GEOICON.png]]Geomancy Abilities
!Name
!Learned from
!Description
!Duration
!Scope
!Speed
!Damage Type
!Attribute
!CD
!Cost
!Stance
|-
|Terra Stance
|Lv. 1
|10% Earth DMG Up, Access Geomancy
|Stance
|Self
|Free
|
|Requires Aero Stance
|1
|
|[[File:Terra.png]]
|-
|Hydro Stance
|Lv. 1
|10% Water DMG Up, Access Geomancy
|Stance
|Self
|Free
|
|Requires Terra Stance
|1
|
|[[File:Hydro.png]]
|-
|Pyro Stance
|Lv. 1
|10% Fire DMG Up, Access Geomancy
|Stance
|Self
|Free
|
|Requires Hydro Stance
|1
|
|[[File:Pyro.png]]
|-
|Aero Stance
|Lv. 1
|10% Wind DMG Up, Access Geomancy
|Stance
|Self
|Free
|
|Requires Pyro Stance
|1
|
|[[File:Aero.png]]
|-
|Force of Nature
|Lv. 1
|Magic Burst Durations +2, Can be Dualcast
|
|1 Enemy
|Action
|M - Earth, Water, Fire, Wind
|INT
|30
|1 Limit Bar
|
|-
|Nature's Wrath
|Lv. 1
|Cast a random Elemental Spell
|
|1 Enemy
|Action
|M - Varies
|INT
|
|
|
|-
|Dust Devil
|Lv. 1
|50% Chance to Inflict Blind
|3 Turns
|1 Enemy
|Instant
|M - Earth
|INT + VIT
|2
|10% HP
|[[File:Terra.png]]
|-
|Sliprain
|Lv. 1
|Apply Regen, 25% chance to apply Aquaveil
|6 / 4 Turns
|All Allies
|Action
|
|
|4
|10% HP
|[[File:Hydro.png]]
|-
|Smokescreen
|Lv. 1
|Increases Blind duration by 2 Turns
|
|All Enemies
|Instant
|
|
|4
|5% HP
|[[File:Pyro.png]]
|-
|Shining Air
|Lv. 1
|50% chance to inflict Silence
|3 Turns
|1 Enemy
|Instant
|M - Wind
|INT + AGI
|2
|10% HP
|[[File:Aero.png]]
|-
|Dualcast
|Lv. 40
|Duplicate the next Spell cast this turn
|Turn End
|Self
|Free
|
|
|6
|100 TP
|
|-
|Barearth
|Terra Font 1
|20% Earth Resist, doesn't stack with similar effects
|8 Turns
|1 Ally
|Instant
|
|
|6
|10% HP
|[[File:Terra.png]]
|-
|Tanglegrowth
|Terra Font 2
|Drain HP each turn
|4 Turns
|1 Enemy
|Action
|M - Earth
|
|4
|10% HP
|[[File:Terra.png]]
|-
|Sandstorm
|Terra Font 3
|20% Earth DMG Up, -15% Phys DMG Taken
|Caster KO
|All Allies
|Action
|
|Sustained with HP
|10
|20% HP
|[[File:Terra.png]]
|-
|Mudslide
|Terra Font 4
|Open Skillchain Distortion, Enter Hydro Stance
|2 Turns
|1 Enemy
|Free
|M - Earth + Water
|INT + VIT
|
|100 TP
|[[File:Terra.png]]
|-
|Fortify
|Terra Font 5
|DMG Taken cannot exceed 50% of Max HP
|2 Turns
|All Allies
|Action
|
|
|10
|20% HP
|[[File:Terra.png]]
|-
|Briarthorn
|Terra Font 6
|Bonus DMG when attacking target
|5 Charges
|1 Enemy
|Action
|
|
|5
|5% HP
|[[File:Terra.png]]
|-
|Contortion
|Terra Font 7
|Inflict Petrify
|1 Turn
|1 Enemy
|Action
|M - Earth
|INT + VIT
|8
|10% HP
|[[File:Terra.png]]
|-
|Barcold
|Hydro Font 1
|20% Water & Ice Resist, doesn't stack with similar effects
|8 Turns
|1 Ally
|Instant
|
|
|6
|10% HP
|[[File:Hydro.png]]
|-
|Aqua Vitae
|Hydro Font 2
|Restore HP
|
|All Allies
|Action
|Water
|INT + MND
|3
|15% HP
|[[File:Hydro.png]]
|-
|Downpour
|Hydro Font 3
|20% Water DMG Up, 20% Healing Received Up
|Caster KO
|All Allies
|Action
|
|Sustained with HP
|10
|20% HP
|[[File:Hydro.png]]
|-
|Steam Current
|Hydro Font 4
|Open Skillchain Fusion, Enter Pyro Stance
|2 Turns
|1 Enemy
|Free
|M - Water + Fire
|INT + MND
|
|100 TP
|[[File:Hydro.png]]
|-
|Hail Storm
|Hydro Font 5
|Inflict Frostbitten
|2 Turns
|All Enemies
|Action
|M - Ice
|INT + MND
|6
|15% HP
|[[File:Hydro.png]]
|-
|Avalanche
|Hydro Font 6
|Recover 400MP (scales with Ice DMG), Gain Enblizzard
|5 Turns
|All Allies
|Action
|Ice
|INT
|10
|10% HP
|[[File:Hydro.png]]
|-
|Flash Flood
|Hydro Font 7
|Inflict Flash, Heal Allies
|
|All Allies + Enemies
|Action
|M - Water
|INT + MND
|10
|20% HP
|[[File:Hydro.png]]
|-
|Barheat
|Pyro Font 1
|20% Fire & Lightning Resist, doesn't Stack with similar Effects
|5 Turns
|1 Ally
|Instant
|
|
|6
|10% HP
|[[File:Pyro.png]]
|-
|Chain Lightning
|Pyro Font 2
|May Trigger Cascade (chance to trigger 50% bonus strikes, up to 4)
|
|Multiple Enemies
|Action
|M - Lightning
|INT
|3
|15% HP
|[[File:Pyro.png]]
|-
|Heatwave
|Pyro Font 3
|15% Fire & Lightning DMG Up
|Caster KO
|All Allies
|Action
|
|Sustained with HP
|10
|20% HP
|[[File:Pyro.png]]
|-
|Jet Burn
|Pyro Font 4
|Open Skillchain Fragmentation, Enter Aero Stance
|2 Turns
|1 Enemy
|Free
|M - Fire + Wind
|INT + STR
|1
|100 TP
|[[File:Pyro.png]]
|-
|Backdraft
|Pyro Font 5
|May Trigger Cascade (chance to trigger 50% bonus strikes, up to 4)
|
|All Enemies
|Instant
|M - Fire
|INT + STR
|4
|30% HP
|[[File:Pyro.png]]
|-
|Polarity Shift
|Pyro Font 6
|25% Crit Rate, -25% Crit Avoidance
|5 Turns
|Self
|Action
|
|
|10
|25% HP
|[[File:Pyro.png]]
|-
|Firestorm
|Pyro Font 7
|Strike x3, Inflict Burn or Shock
|3 Turns
|1 Enemy
|Action
|M - Fire & Lightning
|INT + STR
|10
|15% HP
|[[File:Pyro.png]]
|-
|Barair
|Aero Font 1
|20% Wind Resist, doesn't stack with similar Effects
|8 Turns
|1 Ally
|Instant
|
|
|6
|10% HP
|[[File:Aero.png]]
|-
|Aerosphere
|Aero Font 2
|Gain Reflect
|2 Turns
|1 Ally
|Action
|
|
|8
|10% HP
|[[File:Aero.png]]
|-
|Typhoon
|Aero Font 3
|20% Wind DMG Up, 5% Phys/Magic Evasion
|Caster KO
|All Allies
|Action
|
|Sustained with HP
|10
|20% HP
|[[File:Aero.png]]
|-
|Dust Twister
|Aero Font 4
|Open Skillchain Gravitation, Enter Terra Stance
|2 Turns
|1 Enemy
|Free
|M - WInd + Earth
|INT + AGI
|
|30% HP 100 TP
|[[File:Aero.png]]
|-
|Gale Force
|Aero Font 5
|Next attack vs Target is Critical Hit
|
|1 Enemy
|Free
|Wind
|
|6
|30% HP
|[[File:Aero.png]]
|-
|Wind Tunnel
|Aero Font 6
|Inflict Slow and Gain Haste
|4 / 2 Turns
|Enemy + Self
|Instant
|
|
|5
|30% HP
|[[File:Aero.png]]
|-
|Twin Cyclone
|Aero Font 7
|Strike x2, May Trigger Cascade, cannot miss
|
|All Enemies
|Action
|M - Wind
|INT + AGI
|4
|30% HP
|[[File:Aero.png]]
|}
 
{| class="wikitable sortable mw-collapsible job-table"
|+[[File:Merit.png]]Merits
!Name
!Level
!Description
!Duration
!Scope
!Speed
!Damage Type
!Attribute
!CD
!Cost
!JP Cost
!Merit Cost
!Stance
|-
|Nature's Shield
|75
|Negate 1 Attack
|1 Turn
|1 Ally
|Instant
|
|
|12
|20% HP
|5000
|5
|
|-
|Howling Fissure
|75
|Instant death of weaker foes, Enter Aero Stance
|Sealed for 3 Turns
|1 Enemy
|Free
|M - Earth
|INT
|8
|20% HP
|5000
|5
|[[File:Terra.png]]
|-
|Erosion
|75
|Inflict Maelstrom, Enter Terra Stance
|Sealed for 3 Turns
|1 Enemy
|Free
|M - Water
|INT
|8
|20% HP
|5000
|5
|[[File:Hydro.png]]
|-
|Sunbathe
|75
|Recover HP (scales with fire DMG), Enter Hydro Stance
|Sealed for 3 Turns
|All Allies
|Free
|Fire
|INT
|8
|20% HP
|5000
|5
|[[File:Pyro.png]]
|-
|Will-o-Wisp
|75
|Ignores defenses, Enter Pyro Stance
|Sealed for 3 Turns
|1 Enemy
|Free
|True - Wind
|INT
|8
|20% HP
|5000
|5
|[[File:Aero.png]]
|-
|Wild Surge
|75
|Counter-Attack magic with a random GEO spell at 25% chance
|
|
|
|
|
|
|
|5000
|5
|
|-
|Soul Ward
|75
|15% Negative Status Resistance
|
|
|
|
|
|
|
|3000
|3
|
|-
|Magic Burst Expert
|75
|5% Magic DMG Increase when hitting elemental weakness
|
|
|
|
|
|
|
|5000
|5
|
|-
|Elemental Symbiosis
|75
|Unlock Full Potential, Max HP +50
|5 Turns
|Self
|Instant
|
|
|6
|4 Limit Bars
|6000
|10
|
|}

Latest revision as of 02:29, 22 December 2025

Elemental sages who draw from the land's power to cast spells and shift between healing and offensive roles, powering their magic with the essence of life.

Difficulty: Medium

Role: Damage, Healer

Axe Weaponskills
Name Level Description Input Scope Speed Damage Type Attribute Cost JP Cost
Raging Axe 1 Strike x2, Open Skillchain Liquefaction Tap 1 Enemy Action P - Slashing STR 100 TP 150
Smash Axe 20 Close Skillchain Impaction Circle 1 Enemy Action P - Earth + Slashing STR 100 TP 1500
Avalanche Axe 40 Open Skillchain Distortion Circle 1 Enemy Action P - Ice + Slashing STR 100 TP 2500
Rampage 60 Strike x5, Close Skillchain Fragmentation Clock 1 Enemy Action P - Slashing STR 100 TP 2500
Passive Traits
Name Level Description JP Cost Testimony
Max HP Boost I 1 Max HP +5% 1500 MNK x1
Max HP Boost II 25 Max HP +5% 2500 MNK x2
Max HP Boost III 50 Max HP +5% 4000 MNK x3
Intelligence Boost I 1 INT +5% 1500 BLM x1
Intelligence Boost III 25 INT +5% 2500 BLM x2
Intelligence Boost III 50 INT +5% 4000 BLM x3
SOS - Shell 20 Grants Shell while HP is below 30% 2000 RDM x1 WHM x1
Regenerate TP 1 Gain 2 TP every turn 2000 MNK x1
Elemental Harmony 30 For every matching passive in party, Elemental DMG UP 5/10/15% 4000 BLM x4
Resist Sorcery 1 50% Resist to Rasp, Drown, Choke, Burn, Frost and Shock 1500 BLM x1
Nature's Immunity 1 Immune to zone effects 2500 WHM x2
Note -- All Geomancer Spells are available to use from level one once learned from the respective Geomancer Fonts
Geomancy Abilities
Name Learned from Description Duration Scope Speed Damage Type Attribute CD Cost Stance
Terra Stance Lv. 1 10% Earth DMG Up, Access Geomancy Stance Self Free Requires Aero Stance 1
Hydro Stance Lv. 1 10% Water DMG Up, Access Geomancy Stance Self Free Requires Terra Stance 1
Pyro Stance Lv. 1 10% Fire DMG Up, Access Geomancy Stance Self Free Requires Hydro Stance 1
Aero Stance Lv. 1 10% Wind DMG Up, Access Geomancy Stance Self Free Requires Pyro Stance 1
Force of Nature Lv. 1 Magic Burst Durations +2, Can be Dualcast 1 Enemy Action M - Earth, Water, Fire, Wind INT 30 1 Limit Bar
Nature's Wrath Lv. 1 Cast a random Elemental Spell 1 Enemy Action M - Varies INT
Dust Devil Lv. 1 50% Chance to Inflict Blind 3 Turns 1 Enemy Instant M - Earth INT + VIT 2 10% HP
Sliprain Lv. 1 Apply Regen, 25% chance to apply Aquaveil 6 / 4 Turns All Allies Action 4 10% HP
Smokescreen Lv. 1 Increases Blind duration by 2 Turns All Enemies Instant 4 5% HP
Shining Air Lv. 1 50% chance to inflict Silence 3 Turns 1 Enemy Instant M - Wind INT + AGI 2 10% HP
Dualcast Lv. 40 Duplicate the next Spell cast this turn Turn End Self Free 6 100 TP
Barearth Terra Font 1 20% Earth Resist, doesn't stack with similar effects 8 Turns 1 Ally Instant 6 10% HP
Tanglegrowth Terra Font 2 Drain HP each turn 4 Turns 1 Enemy Action M - Earth 4 10% HP
Sandstorm Terra Font 3 20% Earth DMG Up, -15% Phys DMG Taken Caster KO All Allies Action Sustained with HP 10 20% HP
Mudslide Terra Font 4 Open Skillchain Distortion, Enter Hydro Stance 2 Turns 1 Enemy Free M - Earth + Water INT + VIT 100 TP
Fortify Terra Font 5 DMG Taken cannot exceed 50% of Max HP 2 Turns All Allies Action 10 20% HP
Briarthorn Terra Font 6 Bonus DMG when attacking target 5 Charges 1 Enemy Action 5 5% HP
Contortion Terra Font 7 Inflict Petrify 1 Turn 1 Enemy Action M - Earth INT + VIT 8 10% HP
Barcold Hydro Font 1 20% Water & Ice Resist, doesn't stack with similar effects 8 Turns 1 Ally Instant 6 10% HP
Aqua Vitae Hydro Font 2 Restore HP All Allies Action Water INT + MND 3 15% HP
Downpour Hydro Font 3 20% Water DMG Up, 20% Healing Received Up Caster KO All Allies Action Sustained with HP 10 20% HP
Steam Current Hydro Font 4 Open Skillchain Fusion, Enter Pyro Stance 2 Turns 1 Enemy Free M - Water + Fire INT + MND 100 TP
Hail Storm Hydro Font 5 Inflict Frostbitten 2 Turns All Enemies Action M - Ice INT + MND 6 15% HP
Avalanche Hydro Font 6 Recover 400MP (scales with Ice DMG), Gain Enblizzard 5 Turns All Allies Action Ice INT 10 10% HP
Flash Flood Hydro Font 7 Inflict Flash, Heal Allies All Allies + Enemies Action M - Water INT + MND 10 20% HP
Barheat Pyro Font 1 20% Fire & Lightning Resist, doesn't Stack with similar Effects 5 Turns 1 Ally Instant 6 10% HP
Chain Lightning Pyro Font 2 May Trigger Cascade (chance to trigger 50% bonus strikes, up to 4) Multiple Enemies Action M - Lightning INT 3 15% HP
Heatwave Pyro Font 3 15% Fire & Lightning DMG Up Caster KO All Allies Action Sustained with HP 10 20% HP
Jet Burn Pyro Font 4 Open Skillchain Fragmentation, Enter Aero Stance 2 Turns 1 Enemy Free M - Fire + Wind INT + STR 1 100 TP
Backdraft Pyro Font 5 May Trigger Cascade (chance to trigger 50% bonus strikes, up to 4) All Enemies Instant M - Fire INT + STR 4 30% HP
Polarity Shift Pyro Font 6 25% Crit Rate, -25% Crit Avoidance 5 Turns Self Action 10 25% HP
Firestorm Pyro Font 7 Strike x3, Inflict Burn or Shock 3 Turns 1 Enemy Action M - Fire & Lightning INT + STR 10 15% HP
Barair Aero Font 1 20% Wind Resist, doesn't stack with similar Effects 8 Turns 1 Ally Instant 6 10% HP
Aerosphere Aero Font 2 Gain Reflect 2 Turns 1 Ally Action 8 10% HP
Typhoon Aero Font 3 20% Wind DMG Up, 5% Phys/Magic Evasion Caster KO All Allies Action Sustained with HP 10 20% HP
Dust Twister Aero Font 4 Open Skillchain Gravitation, Enter Terra Stance 2 Turns 1 Enemy Free M - WInd + Earth INT + AGI 30% HP 100 TP
Gale Force Aero Font 5 Next attack vs Target is Critical Hit 1 Enemy Free Wind 6 30% HP
Wind Tunnel Aero Font 6 Inflict Slow and Gain Haste 4 / 2 Turns Enemy + Self Instant 5 30% HP
Twin Cyclone Aero Font 7 Strike x2, May Trigger Cascade, cannot miss All Enemies Action M - Wind INT + AGI 4 30% HP
Merits
Name Level Description Duration Scope Speed Damage Type Attribute CD Cost JP Cost Merit Cost Stance
Nature's Shield 75 Negate 1 Attack 1 Turn 1 Ally Instant 12 20% HP 5000 5
Howling Fissure 75 Instant death of weaker foes, Enter Aero Stance Sealed for 3 Turns 1 Enemy Free M - Earth INT 8 20% HP 5000 5
Erosion 75 Inflict Maelstrom, Enter Terra Stance Sealed for 3 Turns 1 Enemy Free M - Water INT 8 20% HP 5000 5
Sunbathe 75 Recover HP (scales with fire DMG), Enter Hydro Stance Sealed for 3 Turns All Allies Free Fire INT 8 20% HP 5000 5
Will-o-Wisp 75 Ignores defenses, Enter Pyro Stance Sealed for 3 Turns 1 Enemy Free True - Wind INT 8 20% HP 5000 5
Wild Surge 75 Counter-Attack magic with a random GEO spell at 25% chance 5000 5
Soul Ward 75 15% Negative Status Resistance 3000 3
Magic Burst Expert 75 5% Magic DMG Increase when hitting elemental weakness 5000 5
Elemental Symbiosis 75 Unlock Full Potential, Max HP +50 5 Turns Self Instant 6 4 Limit Bars 6000 10